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[[File:SpecialIssueBolterAmmunition.png|thumb|250px|Special Issue Bolter ammunition -- from left to right: a Kraken Bolt, a Vengeance Round, a Hellfire Round and a Dragonfire Bolt.]]
The [[Techpriests|Tech-priests]] of the [[Adeptus Mechanicus]] and the skilled Artificers of the [[Adeptus Astartes]] themselves have developed many types of '''[[Bolter]] Ammunition''' over the millennia for the [[Space Marines]]' standard ranged weapon. The most common variants are described below.
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The [[Tech-priest]]s of the [[Adeptus Mechanicus]] and the skilled Artificers of the [[Adeptus Astartes]] have developed many types of '''Bolter Ammunition''', simply called "'''bolts'''," over the millennia for the different branches of the [[Imperial]] military that use [[Bolter|Bolt Weapons]]. The most common variants are described below.
   
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==Calibre==
==Standard Bolt Rounds==
 
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[[File:BolterAmmo.png|thumb|250px|A schematic of the internal mechanisms of the most common bolts.]]
The Standard Bolt Round is standardised at .75 calibre, where as [[Heavy Bolter]] rounds are larger, at 1.00 calibre. As well as the rocket propellant, a tiny amount of conventional charge is also utilised. This charge is just strong enough to force the bolt out of the barrel and ignite the bolt's propellant. The rocket-propellant is carefully fused to ignite just after leaving the barrel, alleviating any possibility of pressure build-up. The bolt then accelerates away towards the target under its own power. The standard boltgun ammunition is designed to penetrate the target and then detonate, causing immense damage to the target and leaving little opportunity for survival.
 
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Bolter weapons are relatively common in the Imperium of Man and come in different sizes, from handheld [[Bolt Pistol]]s to the mighty [[Vulcan Mega Bolter]] mounted on super heavy tanks and [[Titans]].
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The standard bolt is set to .75 calibre, whereas [[Heavy Bolter]] rounds are larger, at 1.00 calibre. An even larger calibre is used in the [[Heavy Bolter|Mauler Pattern Bolt Cannon]] of [[Castellax-class Battle-Automata|''Castellax'' Battle-Automata]].
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The [[Vulcan Mega Bolter]] mounted on the [[Macharius Vulcan]] variant of the [[Macharius Heavy Tank]] utilises Heavy Bolter shells, whilst the far larger ones mounted on Titans and [[Stormlord]] tanks fire projectiles the size of human skulls.
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Whereas conventional solid slugs utilise a propellant charge contained in a casing that forces the bullet down the barrel upon ignition, in contrast, a bolt is self-propelled; it features its own integrated solid fuel propellant that propels the bolt at high speeds, essentially acting like a miniature rocket.
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The propellant itself is shaped to control the bolt's direction and speed; however, this method of rocket propulsion would normally warp the barrel due to gas pressure. The Bolter uses an ingenious two-stage method to prevent this.
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As well as the rocket propellant, a small conventional charge is also utilised. This charge is strong enough to force the bolt out of the barrel at a significant muzzle velocity, and simultaneously ignite the bolt's propellant.
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The rocket-propellant is precisely fused to ignite immediately as the bolt leaves the barrel, alleviating any possibility of pressure build-up. The bolt then accelerates toward the target under its own power.
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The .75 calibre is now the standard for bolts in the late 41st Millennium. However, during the early days of the [[Great Crusade]] in the late 30th Millennium, there were Bolters that made use of variable calibre ammunition. This included the ancient Tigris Pattern Bolter, which fired .60 calibre bolts, and the Phobos Pattern Bolter, which made use of .70 calibre bolts. The ancient [[Space Marine Legions]]' archaic Ikanos Pattern Bolt Pistol used a .50 calibre bolt.
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Standard Bolter ammunition utilises a mass-reactive fuze, designed to penetrate the target before detonating within, maximizing damage to the target and leaving little chance for survival.
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==Standard Bolts==
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In bolts, a tiny amount of conventional explosive charge is utilised alongside rocket propellant. This charge is just strong enough to force the bolt out of the barrel and ignite its propellant.
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The rocket-propellant is carefully fused to ignite just after leaving the barrel, alleviating any possibility of pressure build-up.
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The bolt then accelerates away towards the target under its own power. Standard Bolter ammunition is designed to penetrate the target and then detonate, causing immense damage and leaving little opportunity for survival.
   
 
The standard Bolt Round consists of:
 
The standard Bolt Round consists of:
[[File:BS|right|thumb|250px|Standard Bolter Slug]]
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[[File:BS|right|thumb|250px|Standard bolt]]
   
 
# A solid-fuel rocket propellant base
 
# A solid-fuel rocket propellant base
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# Hardened [[diamantine]] penetrating tip. This allows for the bolt to penetrate most armour before detonation.
 
# Hardened [[diamantine]] penetrating tip. This allows for the bolt to penetrate most armour before detonation.
 
# Main Explosive Charge
 
# Main Explosive Charge
# Depleted uranium core. This is a very dense material, adding weight and thus momentum to the round when in flight. This aids in the bolt's penetration of the target.
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# Dense metallic core. This is a very dense material, adding weight and thus momentum to the round when in flight. This aids in the bolt's penetration of the target.
   
 
==Hellfire Rounds==
 
==Hellfire Rounds==
Hellfire Rounds have devastating results on organic matter, as the rounds were developed to combat the [[Tyranids]]. The core and tip are replaced with a vial of mutagenic acid with thousands of needles that fire into the target upon the shattering of the vial, pumping the acid into the foe. They were originally developed to be fired as single specialised rounds by a [[Heavy Bolter]] with an area of effect, but have also been downsized for standard calibre [[Bolters]], where they function as direct-impact penetrators instead.
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Hellfire Rounds have devastating results on organic matter, as the rounds were developed to combat the [[Tyranids]]. The core and tip are replaced with a vial of mutagenic acid with thousands of needles that fire into the target upon the shattering of the vial, pumping the acid into the foe.
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Hellfire Rounds house a crystalline reservoir of tailored bio-corrosives that douse their targets in voracious bio-acids that are particularly good at dissolving [[Tyranid]] chitin and other xenos from the inside out.
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They were originally developed to be fired as single specialised rounds by a [[Heavy Bolter]] with an area of effect, but have also been downsized for standard calibre [[bolters]], where they function as direct-impact penetrators instead.
   
 
==Stalker Silenced Rounds==
 
==Stalker Silenced Rounds==
Stalker Silenced Shells are Bolter Rounds that possess low sound signatures, intended to be used for covert combat and sniping. These rounds are best used in conjunction with an M40 Targeting System and an extended barrel on a Stalker-pattern Bolter, to produce an effective sniping weapon system. A solidified mercury slug replaces the mass-reactive warhead for lethality at subsonic projectile speeds. A gas cartridge also replaces both the propellant base and main charge for silent firing.
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Stalker Silenced Shells are Bolter Rounds that possess low sound signatures, intended to be used for covert combat and sniping. These rounds are best used in conjunction with an M40 Targeting System and an extended barrel on a Stalker-pattern Bolter, to produce an effective sniping weapon system.
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A solidified mercury slug replaces the mass-reactive warhead for lethality at subsonic projectile speeds. A gas cartridge also replaces both the propellant base and main charge for silent firing.
   
 
==Inferno Bolt Rounds==
 
==Inferno Bolt Rounds==
Inferno Bolts are designed to immolate their targets and destroy them with superheated chemical fire. The uranium core of the standard Bolt is replaced with an oxy-phosphorous gel, derived from [[Promethium]]. It should be noted that despite having the same name, Imperial Inferno Bolt rounds are unrelated to the Inferno Bolts used by the [[Chaos Space Marines]] of the [[Thousand Sons]] [[Traitor Legion]], which are actually psychically-bound slugs that release arcane energies upon impact. These energies react explosively with a living target, but not against psychic [[Blank]]s or inanimate objects.
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Inferno Bolts are designed to immolate their targets and destroy them with superheated chemical fire. The dense core of the standard bolt is replaced with an oxy-phosphorous gel, derived from [[promethium]].
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It should be noted that despite having the same name, Imperial Inferno Bolt rounds are unrelated to the Inferno Bolts used by the [[Chaos Space Marines]] of the [[Thousand Sons]] [[Traitor Legion]], which are actually psychically-bound slugs that release arcane energies upon impact. These energies react explosively with a living target, but not against psychic [[Blank]]s or inanimate objects.
   
 
==Ulysses Bolts==
 
==Ulysses Bolts==
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==Metal Storm Frag Rounds==
 
==Metal Storm Frag Rounds==
Metal Storm Frag Rounds are best used against multiple lightly-armoured targets. They detonate before impact and spray shrapnel, shredding their victims. A proximity detonator replaces the mass-reactive cap, and the diamantine tip and uranium core are replaced with an increased charge and fragmentation casing. They are similar to flak rounds and are used against large clusters of enemies.
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Metal Storm Frag Rounds are best used against multiple lightly-armoured targets. They detonate before impact and spray shrapnel, shredding their victims.
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A proximity detonator replaces the mass-reactive cap of the bolt, and the diamantine tip and dense metallic core are replaced with an increased charge and fragmentation casing. They are similar to flak rounds and are used against large clusters of enemies.
   
==Kraken Penetrator Rounds==
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==Kraken Penetrator Rounds (Kraken Bolts)==
 
[[File:Boltkken.png|thumb|right|250px|Kraken Pattern Penetrator Rounds]]
 
[[File:Boltkken.png|thumb|right|250px|Kraken Pattern Penetrator Rounds]]
Kraken Penetrator Rounds are powerful armour-piercing rounds. The uranium core is replaced by a solid [[Adamantium]] core and uses a heavier main charge. Upon impact, the outer casing peels away and the high velocity Adamantium needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These rounds are effective against heavily-armoured infantry and lightly-armoured vehicles.
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Kraken Penetrator Rounds, also called Kraken Bolts, are powerful armour-piercing rounds. The dense metallic core is replaced by a solid [[adamantium]] core and uses a heavier main detonator charge.
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Kraken Bolts utilise their adamantium core to provide them with additional weight and stopping power and also possess an improved propellant to penetrate the thickest [[xenos]] hides.
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Upon impact, the outer casing peels away and the high velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These rounds are effective against heavily-armoured infantry, [[xenos]] monstrosities and lightly-armoured vehicles.
   
 
'''Internal Details'''
 
'''Internal Details'''
   
 
# The main charge is increased to enable a larger explosion.
 
# The main charge is increased to enable a larger explosion.
# The uranium core is replaced by a core of pure adamantium to optimise the penetration of reinforced armour.
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# The standard dense metallic core is replaced by a core of pure adamantium to optimise the penetration of reinforced armour.
<br clear="all"/>
 
   
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==Psybolts==
==Psycannon Bolt Rounds==
 
Psycannon Bolts are used by the [[Inquisition]], primarily the [[Ordo Malleus]] and the [[daemon]]-hunting [[Space Marines]] of the [[Grey Knights]]. They are very similar in nature to the rounds fired by their namesake, the [[Psycannons|Psycannon]], and are similarly potent against psychic and daemonic targets.
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Psybolts are used by the [[Inquisition]], primarily the [[Ordo Malleus]] and the [[daemon]]-hunting [[Space Marines]] of the [[Grey Knights]].
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Psybolts are psychically-charged, ritually-inscribed silver-tipped bolts fired by the weapon known as a [[Psycannon]]. The negative psychic charge and anti-daemonic ritual inscription on every Psycannon bolt allows them to pass through any defensive shielding, whether it is created by direct psychic energies or generated by manipulation of the [[Warp]], technology employed by [[Void Shield]]s or [[Conversion Field]]s.
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Bolt Pistols and standard Bolters can also fire down-sized versions of the Psycannon's ammunition. These psybolts are less effective than the standard Psycannon's bolts, but more powerful than the same-sized bolts of a non-psychically charged weapon.
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When fired, each bolt can be imbued with a portion of a Grey Knight's innate psychic power, causing it to glow with an eerie blue light and strike home with significantly greater force than an ordinary bolt of its type.
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Psybolts are difficult to produce and incredibly wearing on a Bolter's inner mechanisms.
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But psybolts provide the Grey Knights with a relatively straightforward method of enhancing the power of standard pattern weaponry without resorting to the need to extensively retrofit the weapon itself.
   
 
==Banestrike Bolt Rounds==
 
==Banestrike Bolt Rounds==
These mysterious variant bolt shells, believed to have been designed in secret within the armouries of the [[Alpha Legion]] long before the outbreak of the [[Horus Heresy]], had it seems a sole purpose; to breach the [[Ceramite]] [[Power Armour]] of [[Space Marines]]. Used openly for the first time at the [[Drop Site Massacre]] on [[Istvaan V]] in 006.M31, their dense explosive cores and firing stresses reduced their range and swiftly degraded the firing weapon, but their effect against the betrayed Loyalist Legions were devastating. Fortunately for the Loyalists, supplies of these difficult to manufacture munitions were limited, and only the Alpha Legion and the [[Sons of Horus]] were able to field them in substantial numbers beyond that incident of brutal treachery during the Heresy. These shells were primarily utilised by the [[Legion Seeker Squad]]s of the Alpha Legion or the [[Reaver Attack Squad]]s of the [[Sons of Horus]].
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These mysterious variant bolt shells, believed to have been designed in secret within the armouries of the [[Alpha Legion]] long before the outbreak of the [[Horus Heresy]], had it seems a sole purpose; to breach the [[Ceramite]] [[Power Armour]] of [[Space Marines]].
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Used openly for the first time at the [[Drop Site Massacre]] on [[Istvaan V]] in 006.M31, their dense explosive cores and firing stresses reduced their range and swiftly degraded the firing weapon, but their effect against the betrayed Loyalist Legions were devastating.
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Fortunately for the Loyalists, supplies of these difficult to manufacture munitions were limited, and only the Alpha Legion and the [[Sons of Horus]] were able to field them in substantial numbers beyond that incident of brutal treachery during the Heresy. These shells were primarily utilised by the [[Legion Seeker Squad]]s of the Alpha Legion or the [[Reaver Attack Squad]]s of the [[Sons of Horus]].
   
 
==Bloodshard Bolt Rounds==
 
==Bloodshard Bolt Rounds==
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==Dragonfire Bolt Rounds==
 
==Dragonfire Bolt Rounds==
Dragonfire Bolts are hollow-shelled bolts used by [[Sternguard Veteran]]s that explode with a gout of superheated gas that can eliminate the value of cover for enemy troops as any targets struck receive full damage even when partially protected by cover.
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Dragonfire Bolts are hollow-shelled bolts used by [[Sternguard Veteran]]s and the [[Deathwatch]] that unleash a gout of superheated, volatile gas that explodes moments later.
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Dragonfire Bolts are highly pressurised hollow shells that contain a violently combustible, super-heated gas that explode to saturate foes in cover. Designed to detonate in pyrotechnic air bursts, these bolts make a mockery of cover and slaughter large masses of lightly armoured foes en masse.
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The use of Dragonfire Bolts can eliminate the value of cover for enemy troops as any targets struck receive full damage even when partially protected by cover.
   
 
==Scorpius Bolts==
 
==Scorpius Bolts==
During the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia, Scorpius Bolts were individually hand-crafted by the [[Techmarines]] of a [[Space Marine Legion]]'s armoury. These specialised shells utilised a two-stage warhead which contained a micro-guidance system and a needle-like sabot dart which vaporised when striking an armoured target, providing enhanced armour penetration effects. Scorpius Bolts were rare and temperamental munitions which were hand loaded into a Bolter for firing.
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During the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia, Scorpius Bolts were individually hand-crafted by the [[Techmarines]] of a [[Space Marine Legion]]'s armoury.
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These specialised shells utilised a two-stage warhead which contained a micro-guidance system and a needle-like sabot dart which vaporised when striking an armoured target, providing enhanced armour penetration effects.
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Scorpius Bolts were rare and temperamental munitions which were hand loaded into a Bolter for firing.
   
 
==Seeker Bolts==
 
==Seeker Bolts==
 
Seeker Bolts are unique, hand-crafted rounds created by [[Chaplain]] Boreas of the [[Dark Angels]] [[Chapter]]. Each bolt contains a miniaturised [[Cogitator]] that detects the infrared heat signature of a target and then steers the bolt unerringly towards it.
 
Seeker Bolts are unique, hand-crafted rounds created by [[Chaplain]] Boreas of the [[Dark Angels]] [[Chapter]]. Each bolt contains a miniaturised [[Cogitator]] that detects the infrared heat signature of a target and then steers the bolt unerringly towards it.
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==Shrapnel Bolts==
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Shrapnel Bolts were modified [[Heavy Bolter]] rounds utilised exclusively by the [[Iron Warriors]] [[Legion]] during the Great Crusade and Horus Heresy eras. This speciality ammunition was utilised as a potent anti-personnel weapon and is believed to be the precursor to the Metal Storm Frag Rounds (see above) developed in later millennia.
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The mass-reactive cap and diamantine tip of Shrapnel Bolts are replaced with a blunt percussive trigger plate, and the dense metallic core is substituted with an additional explosive flechette cluster. The trigger plate in the tip caused the bolt to explode on impact, spraying the target and nearby area with a directed blast of shrapnel from the flechette cluster.
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This ammunition was available as an option for all units in the Iron Warriors Legion equipped with Heavy Bolters, [[twin-linked]] Heavy Bolters or Quad Heavy Bolters.
   
 
==Tempest Bolts==
 
==Tempest Bolts==
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Seething with barely-constrained voltaic wrath, Tempest Bolts detonate in a crackle of coruscating electrical energy that worms its way into every delicate system of enemy war engines.
Tempest Bolts replace the standard mass-reactive core and armour-piercing tip of a bolt round with a fragmentation shell encasing a powerful micro-explosive proximity charge. This has the effect of showering a target with a murderous storm of shrapnel. These heavier rounds, however, lack range compared to standard bolt shells. Produced only on [[Mars]], Tempest Bolts were designed to be particularly effective at incapacitating machines and other electronic devices. Such bolts are highly effective against targets like combat robots and cyborgs whose bodies are now more machine than organic tissue.
 
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These heavier rounds, however, lack range compared to standard bolt shells. Produced only on [[Mars]], Tempest Bolts were designed to be particularly effective at incapacitating machines and other electronic devices.
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Such bolts are highly effective against targets like combat [[robots]] and [[cybernetic|cyborgs]] whose bodies are now more machine than organic tissue.
   
 
==Vengeance Rounds==
 
==Vengeance Rounds==
Vengeance Round bolts were created using unstable flux core technology that makes them hazardous to use but extremely potent at penetrating through heavily armoured targets. As their name implies, these bolts were developed by the Imperium specifically to target the [[Chaos Space Marines]] of the [[Traitor Legions]]. They are equivalent to the ancient Banestrike rounds developed and utilised by the [[Alpha Legion]] [[Traitor Legion]] against the Loyalist Legions during the [[Drop Site Massacre]] on [[Istvaan V]].
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As their name suggests, Vengeance Rounds were developed for use against the [[Heretic Astartes]] of the [[Traitor Legions]]. Vengeance Rounds employ unstable flux core technology that makes them hazardous to use, but incredibly effective against heavily armoured targets, whether [[Chaos Space Marines]] or [[xenos]] alike.
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They are equivalent to the ancient Banestrike rounds developed and utilised by the [[Alpha Legion]] against the [[Loyalist]] [[Space Marine Legions]] during the [[Drop Site Massacre]] on [[Isstvan V]].
   
 
==Antiphasic Shells==
 
==Antiphasic Shells==
 
Utilised by [[Deathwatch]] [[Kill-team]]s, these precious rounds were developed using an unknown technology to help prevent [[Necrons]] from "phasing out" and returning to their Tomb complexes. In this way Imperial forces can ensure that even their undying foes stay dead.
 
Utilised by [[Deathwatch]] [[Kill-team]]s, these precious rounds were developed using an unknown technology to help prevent [[Necrons]] from "phasing out" and returning to their Tomb complexes. In this way Imperial forces can ensure that even their undying foes stay dead.
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==Stable Flux-Core Bolts==
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In 992.M41, an ancient datacache was unearthed upon the [[Jungle World]] of Johan's Eden. The [[Adeptus Mechanicus]] descended upon the world, only to find the planet's modest populace slain by [[Necron]] Canoptek constructs.
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Several Mechanicus [[Battle Congregation]]s launched a simultaneous attack. Eight standard years of war followed before the [[Cult Mechanicus]] recovered the datacache. Three intact [[STC]] designs were recovered as a result -- one for self-heating cookpots, one for parchment autoquills, and one for stable flux-core bolt rounds that can melt [[ceramite]] as if it were wax just like Vengeance Rounds, but without the danger implicit in their use.
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==Implosion Rounds==
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The result of early experiments with alternative krak technology, an implosion shell replaces its explosive core with an infinitesimally small amount of antimatter; this creates a violently decompressing vacuum when exposed to matter.
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Like the standard bolt shell, these rounds activate via their mass-reactive core, meaning they embed partially in their target before the implosion takes effect. The round's force is therefore not directed at cracking open armour, but to collapsing the unfortunate victim's body from the inside out -- enough to debilitate even a Space Marine.
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==Witch Bolts==
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Based on a [[Black Templars]] design, these bolts release a small core of neuro-inhibitors laced with Warp-reductive compounds that disrupt a creature's connection to the Warp and can prove to be a potent weapon against psychic opponents.
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==Hyperfrag Rounds==
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Hyperfrag rounds are used only in the Mark III Shrike Pattern [[Bolt Sniper Rifle]] used by [[Eliminator Squad]]s. Hyperfrag rounds detonate in a shower of shrapnel, sending out a cloud of lacerating shards that devastates closely-packed infantry.
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==Executioner Rounds==
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Executioner rounds are used only in the Mark III Shrike Pattern Sniper Bolt Rifle used by [[Eliminator Squad]]s.
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Executioner rounds are sophisticated self-guiding missiles slaved to a miniaturised [[cogitator]] that can seek their target behind cover, even changing direction mid-flight with tiny bursts of ballistic propellant.
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==Mortis Bolts==
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Mortis bolts are used only in the Mark III Shrike Pattern Bolt Sniper Rifle used by Eliminator Squads. Mortis bolts spew self-replicating mutagenic toxins into the flesh of the target, causing the rapid and complete collapse of all vital biological systems while making for a horrifying spectacle in the bargain.
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==Derevenant Shells==
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Developed by [[Deathwatch]] survivors from [[Fort Volossia]], these bolts contain a cyclic temporal core found to disrupt [[Necron]] reanimation long enough for their remains to vanish entirely, removing them from the fight.
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==Helspears==
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Many are the entities -- [[xenos]] and otherwise -- that hide behind the [[Warp]]'s corrupting power. Sheathed in a proscribed material, these bolts can pierce their hellish [[psychic]] defences.
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==Thermic Pentrator Rounds==
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Supplemented by thermic acceleration, these bolts are released at hyper-velocities that result in near-instant hits, increasing their accuracy and armour-penetration capabilities.
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==Inertial Fusion Bolts==
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A series of micro vacuum wells collapse on detonation of this bolt. Like a crushing fist, they violently implode and cause horrendous, gaping craters in whatever they penetrate. This is particularly useful against [[xenos]] who possess regenerative capabilities or of a particularly large size.
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==Witchseeker Bolts==
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With the metal casings forged from the blades of fallen Battle-Brothers and blessed by the devout priests of the [[Adeptus Ministorum]], these bolt rounds used as relics by the [[Black Templars]] [[Chapter]] have an unerring talent for finding their way to the heart of the [[witch]].
   
 
==Bolter Magazines==
 
==Bolter Magazines==
 
As well as the different types of ammunition available for the weapon, there have also been several different types of magazines. The standard magazine for the Bolter is the Sickle Magazine.
 
As well as the different types of ammunition available for the weapon, there have also been several different types of magazines. The standard magazine for the Bolter is the Sickle Magazine.
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* '''Sickle Magazine:''' The standard-issue magazine, seen on most Bolter patterns. The magazine's shape is slightly curved to take up less space. Carries 20 to 30 bolts.
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*'''Sickle Magazine''' - The standard-issue magazine, seen on most Bolter patterns. The magazine's shape is slightly curved to allow rounds to stack more neatly, thus taking up less space for a higher capacity magazine. Carries 20 to 30 bolts.
* '''Straight Magazine:''' A straight version of the sickle magazine. Holds less ammunition (only 10 to 20 bolts), but is easier to load in more intense situations.
 
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* '''Drum Magazine:''' Drum magazines are a relatively rare sight in the [[M41|41st Millennium]]. This is due to their unreliability; drum magazines have an unfortunate tendency to jam. However, drums can carry 40, 60 or even 100 bolts, negating the need to reload as often. Despite the frequent jamming, they still brook some favour with local Hive Gangs or planetary defence militia. They are also frequently seen on Storm Bolters or in brutal assaults, where running empty in a firefight can mean certain death.
 
 
*'''Straight Magazine''' - A straight version of the sickle magazine. Holds less ammunition (only 10 to 20 bolts), but is easier to load in more intense situations.
* '''Belt Feed:''' Some troops forgo using magazines at all, preferring to feed the bolts directly into the firing chamber using a linked belt. Because the belt is exposed to the elements, it is frequently clogged with dirt or dust. This can, like the Drum Mag, lead to jamming, and is rarely used within the Imperium, although it is very commonly used by the [[Chaos Space Marines]] of the [[Chaos|Ruinous Powers]]. Note that Space Marine Heavy Bolters have the ammunition belt protected by a tough, flexible feed chute.
 
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* '''Duplus X:''' This type of magazine is quite popular amongst local planetary law enforcement or Hive Gangs. It involves two standard Sickle Magazines which are attached together by some means, usually a band of cloth or tape (similar to the "ready-mags" of ancient [[Terra]]). This means when the weapon has to be reloaded, the user can simply flip the magazines around and insert the loaded magazine. This type is rarely produced.
 
 
*'''Drum Magazine''' - Drum magazines are a relatively rare sight in the [[M41|41st Millennium]]. This is due to their unreliability; drum magazines have an unfortunate tendency to jam. However, drums can carry 40, 60 or even 100 bolts, negating the need to reload as often. Despite the frequent jamming, they still brook some favour with local Hive Gangs or planetary defence militia. They are also frequently seen on Storm Bolters or in brutal assaults, where running empty in a firefight can mean certain death.
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*'''Belt Feed''' - Some Imperial troops forgo using magazines at all, preferring to feed the bolts directly into the firing chamber using a linked belt. Because the belt is exposed to the elements, it is frequently clogged with dirt or dust. This can, like the Drum Mag, lead to jamming, and is rarely used within the Imperium, although it is very commonly used by the [[Chaos Space Marines]]. Note that Space Marine Heavy Bolters have the ammunition belt protected by a tough, flexible feed chute; while the servants of the Ruinous Powers sometimes use a box magazine to house their ammunition belts.
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*'''Duplus X''' - This type of magazine is quite popular amongst local planetary law enforcement or hive city gangs. It involves two standard Sickle Magazines which are attached together by some means, usually a band of cloth or tape (similar to the "ready-mags" of ancient [[Terra]]). This means when the weapon has to be reloaded, the user can simply flip the magazines around and insert the loaded magazine. This type is rarely produced.
   
 
==Sources==
 
==Sources==
*''Warhammer 40,000: Wargear ''(2nd Edition)
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*''Codex Adeptus Astartes - Deathwatch'' (8th Edition), pg. 13
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*''Codex Adeptus Mechanicus - Cult Mechanicus'' (7th Edition) (Digital Edition), "The Quest for Knowledge - The Scouring of Johan's Eden"
*''Warhammer 40,000: Wargear ''(4th Edition)
 
*''Warhammer 40,000 - Apocalypse War Zone: Damnos'', pg. 18
 
*''The Horus Heresy - Book One: Betrayal'' (Imperial Armour), pp. 230, 232
 
*''The Horus Heresy - Book Two: Massacre'' (Imperial Armour), pg. 209
 
 
*''Codex: Blood Angels'' (5th Edition), pp. 50, 59
 
*''Codex: Blood Angels'' (5th Edition), pp. 50, 59
 
*''Codex: Dark Angels'' (4th Edition)
 
*''Codex: Dark Angels'' (4th Edition)
 
*''Codex: Daemonhunters'' (3rd Edition), pg. 18
 
*''Codex: Daemonhunters'' (3rd Edition), pg. 18
*''Codex: Grey Knights'' (5th Edition), pg. 55
+
*''Codex: Grey Knights'' (5th Edition), pp. 55, 58, 62
 
*''Codex: Imperial Guard'' (5th Edition), pg. 88
 
*''Codex: Imperial Guard'' (5th Edition), pg. 88
  +
*''Codex: Space Marines'' (8th Edition) (Revised Codex), pp. 74-75
  +
*''Codex: Space Marines'' (7th Edition) (Digital Edition), "Armoury of the Space Marines - Special Issue Wargear - Special Issue Ammunition", pp. 447-448
 
*''Codex: Space Marines'' (5th Edition), pp. 63, 88, 100, 118
 
*''Codex: Space Marines'' (5th Edition), pp. 63, 88, 100, 118
 
*''Codex: Space Marines'' (4th Edition), pp. 1, 11
 
*''Codex: Space Marines'' (4th Edition), pp. 1, 11
 
*''Codex: Witch Hunters'' (3rd Edition), pp. 19, 22
 
*''Codex: Witch Hunters'' (3rd Edition), pp. 19, 22
  +
*''Codex Supplement: Deathwatch'' (9th Edition), pp. 48, 50
 
*''Dark Heresy: Blood of Martyrs'' (RPG), pg. 114
 
*''Dark Heresy: Blood of Martyrs'' (RPG), pg. 114
 
*''Dark Heresy Core Rulebook'' (RPG), pg. 133
 
*''Dark Heresy Core Rulebook'' (RPG), pg. 133
 
*''Dark Heresy: The Inquisitor's Handbook'' (RPG), pp. 109, 148, 171, 173
 
*''Dark Heresy: The Inquisitor's Handbook'' (RPG), pp. 109, 148, 171, 173
  +
*''Deathwatch Core Rulebook'' (RPG), pp. 159-160
 
*''Deathwatch: First Founding'' (RPG), pp. 97-98
 
*''Deathwatch: First Founding'' (RPG), pp. 97-98
 
*''Deathwatch: Rites of Battle'' (RPG), pp. 134, 140
 
*''Deathwatch: Rites of Battle'' (RPG), pp. 134, 140
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*''Imperial Armour Volume Ten - The Badab War - Part Two'', pp. 65, 71, 76, 86, 115, 128, 133
 
*''Imperial Armour Volume Ten - The Badab War - Part Two'', pp. 65, 71, 76, 86, 115, 128, 133
 
*''Index Astartes III'', pg. 58
 
*''Index Astartes III'', pg. 58
  +
*''None More Loyal'' (Short Story) by Mike Lee (Dragonfire Bolts description)
  +
*''Psychic Awakening: Faith and Fury'' (8th Edition), pg. 52
 
*''Rogue Trader Rulebook'' (RPG), pg. 122
 
*''Rogue Trader Rulebook'' (RPG), pg. 122
 
*''Rogue Trader: Into the Storm'' (RPG), pg. 112
 
*''Rogue Trader: Into the Storm'' (RPG), pg. 112
*''The Horus Heresy - Book One: Betrayal'' (Imperial Armour), pp. 230, 232
+
*''The Horus Heresy - Book One: Betrayal'' (Imperial Armour), pp. 19, 230, 232
 
*''The Horus Heresy - Book Two: Massacre'' (Imperial Armour), pg. 209
 
*''The Horus Heresy - Book Two: Massacre'' (Imperial Armour), pg. 209
 
*''The Horus Heresy - Book Three: Extermination'' (Imperial Armour), pp. 251, 259
 
*''Warhammer 40,000 - Apocalypse War Zone: Damnos'', pg. 18
 
*''Warhammer 40,000: Wargear'' (4th Edition), pg. 8
 
*''Warhammer 40,000: Wargear'' (2nd Edition), pp. 21, 35
 
*''Warhammer 40,000 Rulebook'' (6th Edition), pp. 54, 56
 
*''Warhammer 40,000 Rulebook'' (6th Edition), pp. 54, 56
*''Warhammer 40,000 Rulebook'' (5th Edition)
 
*''Warhammer 40,000 Rulebook'' (4th Edition)
 
 
*''Warhammer 40,000 Rulebook'' (3rd Edition), pg. 60
 
*''Warhammer 40,000 Rulebook'' (3rd Edition), pg. 60
  +
*''Warhammer 40,000: Wargear'' (4th Edition)
 
  +
[[es:Munición bólter]]
*''Warhammer 40,000: Wargear'' (2nd Edition)
 
 
[[Category:B]]
 
[[Category:Chaos]]
 
[[Category:Chaos Space Marines]]
 
[[Category:Chaos Weapons]]
 
[[Category:Imperial Technology]]
 
[[Category:Imperial weapons]]
 
[[Category:Imperial weapons]]
 
[[Category:Imperium]]
 
[[Category:Imperium]]
[[Category:Space Marines]]
 
 
[[Category:Space Marine Equipment]]
 
[[Category:Space Marine Equipment]]
[[Category:Imperial Technology]]
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[[Category:Space Marines]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
[[Category:Chaos Weapons]]
 
[[Category:Chaos Space Marines]]
 
[[Category:Chaos]]
 
[[Category:B]]
 

Latest revision as of 18:27, 18 July 2023

SpecialIssueBolterAmmunition

Special Issue Bolter ammunition -- from left to right: a Kraken Bolt, a Vengeance Round, a Hellfire Round and a Dragonfire Bolt.

The Tech-priests of the Adeptus Mechanicus and the skilled Artificers of the Adeptus Astartes have developed many types of Bolter Ammunition, simply called "bolts," over the millennia for the different branches of the Imperial military that use Bolt Weapons. The most common variants are described below.

Calibre

BolterAmmo

A schematic of the internal mechanisms of the most common bolts.

Bolter weapons are relatively common in the Imperium of Man and come in different sizes, from handheld Bolt Pistols to the mighty Vulcan Mega Bolter mounted on super heavy tanks and Titans.

The standard bolt is set to .75 calibre, whereas Heavy Bolter rounds are larger, at 1.00 calibre. An even larger calibre is used in the Mauler Pattern Bolt Cannon of Castellax Battle-Automata.

The Vulcan Mega Bolter mounted on the Macharius Vulcan variant of the Macharius Heavy Tank utilises Heavy Bolter shells, whilst the far larger ones mounted on Titans and Stormlord tanks fire projectiles the size of human skulls.

Whereas conventional solid slugs utilise a propellant charge contained in a casing that forces the bullet down the barrel upon ignition, in contrast, a bolt is self-propelled; it features its own integrated solid fuel propellant that propels the bolt at high speeds, essentially acting like a miniature rocket.

The propellant itself is shaped to control the bolt's direction and speed; however, this method of rocket propulsion would normally warp the barrel due to gas pressure. The Bolter uses an ingenious two-stage method to prevent this.

As well as the rocket propellant, a small conventional charge is also utilised. This charge is strong enough to force the bolt out of the barrel at a significant muzzle velocity, and simultaneously ignite the bolt's propellant.

The rocket-propellant is precisely fused to ignite immediately as the bolt leaves the barrel, alleviating any possibility of pressure build-up. The bolt then accelerates toward the target under its own power.

The .75 calibre is now the standard for bolts in the late 41st Millennium. However, during the early days of the Great Crusade in the late 30th Millennium, there were Bolters that made use of variable calibre ammunition. This included the ancient Tigris Pattern Bolter, which fired .60 calibre bolts, and the Phobos Pattern Bolter, which made use of .70 calibre bolts. The ancient Space Marine Legions' archaic Ikanos Pattern Bolt Pistol used a .50 calibre bolt.

Standard Bolter ammunition utilises a mass-reactive fuze, designed to penetrate the target before detonating within, maximizing damage to the target and leaving little chance for survival.

Standard Bolts

In bolts, a tiny amount of conventional explosive charge is utilised alongside rocket propellant. This charge is just strong enough to force the bolt out of the barrel and ignite its propellant.

The rocket-propellant is carefully fused to ignite just after leaving the barrel, alleviating any possibility of pressure build-up.

The bolt then accelerates away towards the target under its own power. Standard Bolter ammunition is designed to penetrate the target and then detonate, causing immense damage and leaving little opportunity for survival.

The standard Bolt Round consists of:

BS

Standard bolt

  1. A solid-fuel rocket propellant base
  2. An outer casing containing conventional charge
  3. Gyrostabiliser
  4. Mass-reactive fuse. Has a split-second timer to delay detonation upon impact until after the shot penetrates the target.
  5. Hardened diamantine penetrating tip. This allows for the bolt to penetrate most armour before detonation.
  6. Main Explosive Charge
  7. Dense metallic core. This is a very dense material, adding weight and thus momentum to the round when in flight. This aids in the bolt's penetration of the target.

Hellfire Rounds

Hellfire Rounds have devastating results on organic matter, as the rounds were developed to combat the Tyranids. The core and tip are replaced with a vial of mutagenic acid with thousands of needles that fire into the target upon the shattering of the vial, pumping the acid into the foe.

Hellfire Rounds house a crystalline reservoir of tailored bio-corrosives that douse their targets in voracious bio-acids that are particularly good at dissolving Tyranid chitin and other xenos from the inside out.

They were originally developed to be fired as single specialised rounds by a Heavy Bolter with an area of effect, but have also been downsized for standard calibre bolters, where they function as direct-impact penetrators instead.

Stalker Silenced Rounds

Stalker Silenced Shells are Bolter Rounds that possess low sound signatures, intended to be used for covert combat and sniping. These rounds are best used in conjunction with an M40 Targeting System and an extended barrel on a Stalker-pattern Bolter, to produce an effective sniping weapon system.

A solidified mercury slug replaces the mass-reactive warhead for lethality at subsonic projectile speeds. A gas cartridge also replaces both the propellant base and main charge for silent firing.

Inferno Bolt Rounds

Inferno Bolts are designed to immolate their targets and destroy them with superheated chemical fire. The dense core of the standard bolt is replaced with an oxy-phosphorous gel, derived from promethium.

It should be noted that despite having the same name, Imperial Inferno Bolt rounds are unrelated to the Inferno Bolts used by the Chaos Space Marines of the Thousand Sons Traitor Legion, which are actually psychically-bound slugs that release arcane energies upon impact. These energies react explosively with a living target, but not against psychic Blanks or inanimate objects.

Ulysses Bolts

Ulysses Bolts are bolts which contain a tracking device. Fired into large objects, this type of bolt will accurately report the target's relative position to a hand-held tracking device.

Metal Storm Frag Rounds

Metal Storm Frag Rounds are best used against multiple lightly-armoured targets. They detonate before impact and spray shrapnel, shredding their victims.

A proximity detonator replaces the mass-reactive cap of the bolt, and the diamantine tip and dense metallic core are replaced with an increased charge and fragmentation casing. They are similar to flak rounds and are used against large clusters of enemies.

Kraken Penetrator Rounds (Kraken Bolts)

Boltkken

Kraken Pattern Penetrator Rounds

Kraken Penetrator Rounds, also called Kraken Bolts, are powerful armour-piercing rounds. The dense metallic core is replaced by a solid adamantium core and uses a heavier main detonator charge.

Kraken Bolts utilise their adamantium core to provide them with additional weight and stopping power and also possess an improved propellant to penetrate the thickest xenos hides.

Upon impact, the outer casing peels away and the high velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These rounds are effective against heavily-armoured infantry, xenos monstrosities and lightly-armoured vehicles.

Internal Details

  1. The main charge is increased to enable a larger explosion.
  2. The standard dense metallic core is replaced by a core of pure adamantium to optimise the penetration of reinforced armour.

Psybolts

Psybolts are used by the Inquisition, primarily the Ordo Malleus and the daemon-hunting Space Marines of the Grey Knights.

Psybolts are psychically-charged, ritually-inscribed silver-tipped bolts fired by the weapon known as a Psycannon. The negative psychic charge and anti-daemonic ritual inscription on every Psycannon bolt allows them to pass through any defensive shielding, whether it is created by direct psychic energies or generated by manipulation of the Warp, technology employed by Void Shields or Conversion Fields.

Bolt Pistols and standard Bolters can also fire down-sized versions of the Psycannon's ammunition. These psybolts are less effective than the standard Psycannon's bolts, but more powerful than the same-sized bolts of a non-psychically charged weapon.

When fired, each bolt can be imbued with a portion of a Grey Knight's innate psychic power, causing it to glow with an eerie blue light and strike home with significantly greater force than an ordinary bolt of its type.

Psybolts are difficult to produce and incredibly wearing on a Bolter's inner mechanisms.

But psybolts provide the Grey Knights with a relatively straightforward method of enhancing the power of standard pattern weaponry without resorting to the need to extensively retrofit the weapon itself.

Banestrike Bolt Rounds

These mysterious variant bolt shells, believed to have been designed in secret within the armouries of the Alpha Legion long before the outbreak of the Horus Heresy, had it seems a sole purpose; to breach the Ceramite Power Armour of Space Marines.

Used openly for the first time at the Drop Site Massacre on Istvaan V in 006.M31, their dense explosive cores and firing stresses reduced their range and swiftly degraded the firing weapon, but their effect against the betrayed Loyalist Legions were devastating.

Fortunately for the Loyalists, supplies of these difficult to manufacture munitions were limited, and only the Alpha Legion and the Sons of Horus were able to field them in substantial numbers beyond that incident of brutal treachery during the Heresy. These shells were primarily utilised by the Legion Seeker Squads of the Alpha Legion or the Reaver Attack Squads of the Sons of Horus.

Bloodshard Bolt Rounds

Bloodshard Shells are large, bolt-shaped shells intended to be fired only by the Angelus Pattern Bolter used by the Sanguinary Guard of the Blood Angels Chapter and their Successor Chapters. Each Bloodshard contains a payload of razor-filament that can shred most known forms of armour upon impact.

Dragonfire Bolt Rounds

Dragonfire Bolts are hollow-shelled bolts used by Sternguard Veterans and the Deathwatch that unleash a gout of superheated, volatile gas that explodes moments later.

Dragonfire Bolts are highly pressurised hollow shells that contain a violently combustible, super-heated gas that explode to saturate foes in cover. Designed to detonate in pyrotechnic air bursts, these bolts make a mockery of cover and slaughter large masses of lightly armoured foes en masse.

The use of Dragonfire Bolts can eliminate the value of cover for enemy troops as any targets struck receive full damage even when partially protected by cover.

Scorpius Bolts

During the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia, Scorpius Bolts were individually hand-crafted by the Techmarines of a Space Marine Legion's armoury.

These specialised shells utilised a two-stage warhead which contained a micro-guidance system and a needle-like sabot dart which vaporised when striking an armoured target, providing enhanced armour penetration effects.

Scorpius Bolts were rare and temperamental munitions which were hand loaded into a Bolter for firing.

Seeker Bolts

Seeker Bolts are unique, hand-crafted rounds created by Chaplain Boreas of the Dark Angels Chapter. Each bolt contains a miniaturised Cogitator that detects the infrared heat signature of a target and then steers the bolt unerringly towards it.

Shrapnel Bolts

Shrapnel Bolts were modified Heavy Bolter rounds utilised exclusively by the Iron Warriors Legion during the Great Crusade and Horus Heresy eras. This speciality ammunition was utilised as a potent anti-personnel weapon and is believed to be the precursor to the Metal Storm Frag Rounds (see above) developed in later millennia.

The mass-reactive cap and diamantine tip of Shrapnel Bolts are replaced with a blunt percussive trigger plate, and the dense metallic core is substituted with an additional explosive flechette cluster. The trigger plate in the tip caused the bolt to explode on impact, spraying the target and nearby area with a directed blast of shrapnel from the flechette cluster.

This ammunition was available as an option for all units in the Iron Warriors Legion equipped with Heavy Bolters, twin-linked Heavy Bolters or Quad Heavy Bolters.

Tempest Bolts

Seething with barely-constrained voltaic wrath, Tempest Bolts detonate in a crackle of coruscating electrical energy that worms its way into every delicate system of enemy war engines.

These heavier rounds, however, lack range compared to standard bolt shells. Produced only on Mars, Tempest Bolts were designed to be particularly effective at incapacitating machines and other electronic devices.

Such bolts are highly effective against targets like combat robots and cyborgs whose bodies are now more machine than organic tissue.

Vengeance Rounds

As their name suggests, Vengeance Rounds were developed for use against the Heretic Astartes of the Traitor Legions. Vengeance Rounds employ unstable flux core technology that makes them hazardous to use, but incredibly effective against heavily armoured targets, whether Chaos Space Marines or xenos alike.

They are equivalent to the ancient Banestrike rounds developed and utilised by the Alpha Legion against the Loyalist Space Marine Legions during the Drop Site Massacre on Isstvan V.

Antiphasic Shells

Utilised by Deathwatch Kill-teams, these precious rounds were developed using an unknown technology to help prevent Necrons from "phasing out" and returning to their Tomb complexes. In this way Imperial forces can ensure that even their undying foes stay dead.

Stable Flux-Core Bolts

In 992.M41, an ancient datacache was unearthed upon the Jungle World of Johan's Eden. The Adeptus Mechanicus descended upon the world, only to find the planet's modest populace slain by Necron Canoptek constructs.

Several Mechanicus Battle Congregations launched a simultaneous attack. Eight standard years of war followed before the Cult Mechanicus recovered the datacache. Three intact STC designs were recovered as a result -- one for self-heating cookpots, one for parchment autoquills, and one for stable flux-core bolt rounds that can melt ceramite as if it were wax just like Vengeance Rounds, but without the danger implicit in their use.

Implosion Rounds

The result of early experiments with alternative krak technology, an implosion shell replaces its explosive core with an infinitesimally small amount of antimatter; this creates a violently decompressing vacuum when exposed to matter.

Like the standard bolt shell, these rounds activate via their mass-reactive core, meaning they embed partially in their target before the implosion takes effect. The round's force is therefore not directed at cracking open armour, but to collapsing the unfortunate victim's body from the inside out -- enough to debilitate even a Space Marine.

Witch Bolts

Based on a Black Templars design, these bolts release a small core of neuro-inhibitors laced with Warp-reductive compounds that disrupt a creature's connection to the Warp and can prove to be a potent weapon against psychic opponents.

Hyperfrag Rounds

Hyperfrag rounds are used only in the Mark III Shrike Pattern Bolt Sniper Rifle used by Eliminator Squads. Hyperfrag rounds detonate in a shower of shrapnel, sending out a cloud of lacerating shards that devastates closely-packed infantry.

Executioner Rounds

Executioner rounds are used only in the Mark III Shrike Pattern Sniper Bolt Rifle used by Eliminator Squads.

Executioner rounds are sophisticated self-guiding missiles slaved to a miniaturised cogitator that can seek their target behind cover, even changing direction mid-flight with tiny bursts of ballistic propellant.

Mortis Bolts

Mortis bolts are used only in the Mark III Shrike Pattern Bolt Sniper Rifle used by Eliminator Squads. Mortis bolts spew self-replicating mutagenic toxins into the flesh of the target, causing the rapid and complete collapse of all vital biological systems while making for a horrifying spectacle in the bargain.

Derevenant Shells

Developed by Deathwatch survivors from Fort Volossia, these bolts contain a cyclic temporal core found to disrupt Necron reanimation long enough for their remains to vanish entirely, removing them from the fight.

Helspears

Many are the entities -- xenos and otherwise -- that hide behind the Warp's corrupting power. Sheathed in a proscribed material, these bolts can pierce their hellish psychic defences.

Thermic Pentrator Rounds

Supplemented by thermic acceleration, these bolts are released at hyper-velocities that result in near-instant hits, increasing their accuracy and armour-penetration capabilities.

Inertial Fusion Bolts

A series of micro vacuum wells collapse on detonation of this bolt. Like a crushing fist, they violently implode and cause horrendous, gaping craters in whatever they penetrate. This is particularly useful against xenos who possess regenerative capabilities or of a particularly large size.

Witchseeker Bolts

With the metal casings forged from the blades of fallen Battle-Brothers and blessed by the devout priests of the Adeptus Ministorum, these bolt rounds used as relics by the Black Templars Chapter have an unerring talent for finding their way to the heart of the witch.

Bolter Magazines

As well as the different types of ammunition available for the weapon, there have also been several different types of magazines. The standard magazine for the Bolter is the Sickle Magazine.

  • Sickle Magazine - The standard-issue magazine, seen on most Bolter patterns. The magazine's shape is slightly curved to allow rounds to stack more neatly, thus taking up less space for a higher capacity magazine. Carries 20 to 30 bolts.
  • Straight Magazine - A straight version of the sickle magazine. Holds less ammunition (only 10 to 20 bolts), but is easier to load in more intense situations.
  • Drum Magazine - Drum magazines are a relatively rare sight in the 41st Millennium. This is due to their unreliability; drum magazines have an unfortunate tendency to jam. However, drums can carry 40, 60 or even 100 bolts, negating the need to reload as often. Despite the frequent jamming, they still brook some favour with local Hive Gangs or planetary defence militia. They are also frequently seen on Storm Bolters or in brutal assaults, where running empty in a firefight can mean certain death.
  • Belt Feed - Some Imperial troops forgo using magazines at all, preferring to feed the bolts directly into the firing chamber using a linked belt. Because the belt is exposed to the elements, it is frequently clogged with dirt or dust. This can, like the Drum Mag, lead to jamming, and is rarely used within the Imperium, although it is very commonly used by the Chaos Space Marines. Note that Space Marine Heavy Bolters have the ammunition belt protected by a tough, flexible feed chute; while the servants of the Ruinous Powers sometimes use a box magazine to house their ammunition belts.
  • Duplus X - This type of magazine is quite popular amongst local planetary law enforcement or hive city gangs. It involves two standard Sickle Magazines which are attached together by some means, usually a band of cloth or tape (similar to the "ready-mags" of ancient Terra). This means when the weapon has to be reloaded, the user can simply flip the magazines around and insert the loaded magazine. This type is rarely produced.

Sources

  • Codex Adeptus Astartes - Deathwatch (8th Edition), pg. 13
  • Codex Adeptus Mechanicus - Cult Mechanicus (7th Edition) (Digital Edition), "The Quest for Knowledge - The Scouring of Johan's Eden"
  • Codex: Blood Angels (5th Edition), pp. 50, 59
  • Codex: Dark Angels (4th Edition)
  • Codex: Daemonhunters (3rd Edition), pg. 18
  • Codex: Grey Knights (5th Edition), pp. 55, 58, 62
  • Codex: Imperial Guard (5th Edition), pg. 88
  • Codex: Space Marines (8th Edition) (Revised Codex), pp. 74-75
  • Codex: Space Marines (7th Edition) (Digital Edition), "Armoury of the Space Marines - Special Issue Wargear - Special Issue Ammunition", pp. 447-448
  • Codex: Space Marines (5th Edition), pp. 63, 88, 100, 118
  • Codex: Space Marines (4th Edition), pp. 1, 11
  • Codex: Witch Hunters (3rd Edition), pp. 19, 22
  • Codex Supplement: Deathwatch (9th Edition), pp. 48, 50
  • Dark Heresy: Blood of Martyrs (RPG), pg. 114
  • Dark Heresy Core Rulebook (RPG), pg. 133
  • Dark Heresy: The Inquisitor's Handbook (RPG), pp. 109, 148, 171, 173
  • Deathwatch Core Rulebook (RPG), pp. 159-160
  • Deathwatch: First Founding (RPG), pp. 97-98
  • Deathwatch: Rites of Battle (RPG), pp. 134, 140
  • Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pg. 101
  • Imperial Armour Volume Three - The Taros Campaign, pp. 49-50
  • Imperial Armour Volume Four - The Anphelion Project, pp. 126-128
  • Imperial Armour Volume Nine - The Badab War - Part One, pp. 60, 86, 91, 94, 102, 120, 128
  • Imperial Armour Volume Ten - The Badab War - Part Two, pp. 65, 71, 76, 86, 115, 128, 133
  • Index Astartes III, pg. 58
  • None More Loyal (Short Story) by Mike Lee (Dragonfire Bolts description)
  • Psychic Awakening: Faith and Fury (8th Edition), pg. 52
  • Rogue Trader Rulebook (RPG), pg. 122
  • Rogue Trader: Into the Storm (RPG), pg. 112
  • The Horus Heresy - Book One: Betrayal (Imperial Armour), pp. 19, 230, 232
  • The Horus Heresy - Book Two: Massacre (Imperial Armour), pg. 209
  • The Horus Heresy - Book Three: Extermination (Imperial Armour), pp. 251, 259
  • Warhammer 40,000 - Apocalypse War Zone: Damnos, pg. 18
  • Warhammer 40,000: Wargear (4th Edition), pg. 8
  • Warhammer 40,000: Wargear (2nd Edition), pp. 21, 35
  • Warhammer 40,000 Rulebook (6th Edition), pp. 54, 56
  • Warhammer 40,000 Rulebook (3rd Edition), pg. 60