"There is no greater transgression than to betray the Emperor's will; for a normal man there may be atonement for such a sin in death, but for a member of the Astartes, even the grave cannot hold suffering enough to pay for this crime."
— Lord High Commander Carab Culln, Chapter Master of the Red Scorpions
Lord High Commander Carab Culln

Lord High Commander Carab Culn of the Red Scorpions Space Marine Chapter

Carab Culln is the current Lord High Commander (Chapter Master) of the Red Scorpions Space Marine Chapter. Known throughout the Imperium, he is a warrior of great courage and battle experience who has fought the enemies of Mankind across the breadth of the galaxy. Renowned as an inspirational leader of unimpeachable bravery, Carab Culln had the honour of being selected as Magister Militum (supreme commander) of the Loyalist Space Marine forces during the internecine conflict known as the Badab War from 904.M41 until 912.M41. During his baptism of fire as a Chapter Master during this conflict, he preferred to lead the major actions of the war from the front, earning the respect and admiration of his peers.


Carab Culln was inducted into the Red Scorpions Chapter shortly after his birth on the isolated Feral World of Zaebus Minoris. After he was transformed into an Astartes during his adolescence, Culln's record of service to his Chapter proved to be exemplary. From a raw Neophyte he rose steadily through numerous campaigns by displaying steadfast dedication to his Chapter's creed through his great fortitude and uncommon valour. Becoming something of an icon to his Chapter over his years of service, Culln is a veteran of some of the most terrible wars and battles in the Red Scorpions' recent history. He fought in such infamous campaigns as the Siege of Vraks against the Forces of Chaos as well as against the Tyranids during the doomed exploration of the Anphelion Project by the Inquisition, surviving where lesser individuals, both mortals and Space Marines alike, would have fallen. During the ill-fated mission to Beta Anphelion IV, his actions earned him and his Chapter the ire of some factions within the Ordo Xenos, but to others this stalwart warrior and the Astartes of the Red Scorpions represent the Space Marine ideals of military might, purity and devotion to duty.

As a Veteran Sergeant, Carab Culln was awarded the highest honour his Chapter could bestow, the Talisman Martial, for taking field command and battling through to victory against the daemons and warped followers of Slaanesh. Some years later it came as little surprise that he was appointed as Lord Commander (Captain) of the Red Scorpions' elite 1st Company following the death of Commander Usamlon in battle against Ork marauders aboard the Space Hulk Vulgator. As his Chapter defines such things, Culln has grown forthright, proud and above all fiercely loyal to the Red Scorpions Chapter. For this reason Culln was viewed as the natural successor of Lord High Commander Verant Ortys, the Chapter Master of the Red Scorpions. During the Badab War his transition to the position of Lord High Commander and Magister Militum after the death of Ortys on the world of Grief at the hands of the Renegade Astral Claws was greeted with wide acclaim by his Battle-Brothers and most importantly blessed by the Chapter's Chief Librarian Sevrin Loth, who oversaw the change of command and quelled any dissent. Culln's ascension had been contested primarily by the Fire Hawks Chapter Master, Stibor Lazaerek, who demanded that he instead should be granted overall command of the Loyalist forces in the conflict due to his seniority and long, honourable service to the Imperium. As Ortys' successor, Culln was entitled to step into the mantle of his predecessor as Magister Militum and overall commander of the Loyalist forces, but this was by no means guaranteed. With the principal support of the Raptors and Salamanders Chapters, as well as his own impassioned pleas in the Loyalists' war council that he had the right of vengeance and the proven mettle required to see the war to its end, Culln secured the support of the Fire Angels and Novamarines for his command. Both the Sons of Medusa and the Marines Errant Chapters then agreed to his selection for reasons of their own. Despite some continued minor dissent, Carab Culln was acclaimed as the second Magister Militum of the Imperial Crusade to retake the Maelstrom Zone from the Secessionists.

During the rest of the Badab War, Lord High Commander Culln proved to be a surprisingly superb strategist despite his previous experience as only a line officer, and he displayed an aptitude for applying the various skills and modes of warfare of the diverse Space Marine Chapters under his command, deploying them where the Loyalist forces would best contribute to victory in accordance with their Chapter's nature and specialty. He also successfully delegated responsibility to his field commanders to act autonomously as they saw fit when detached from his immediate command and control. This propensity to delegate served Culln well when dealing with fiercely independent individuals or notably fractious Chapters such as the Sons of Medusa or the Minotaurs. In accordance to the highest traditions of his Chapter, Culln led several key assaults in which the Red Scorpions were heavily engaged and refused to disguise his presence or shun the thickest fighting, despite being a high value target for the enemy on any battlefield that he fought upon.



Lord High Commander Carab Culln in his Indomitus Pattern Terminator Armour

  • Terminator Armour - Carab Culln wears a suit of ancient Red Scorpions Indomitus Pattern Tactical Dreadnought Armour. With the relative rarity of such technology, only a few Chapters possess sufficient working suits of this form of Power Armour to fully equip the entirety of their 1st Company as Terminators as the Codex Astartes prescribes. Carab Culln's armour is the same suit he was first given as a Veteran upon his assignment to the 1st Company over a standard century before his recent ascension to the leadership of his Chapter. This suit of Terminator Armour has grown ever more embellished over time by his achievements and battle honours. Culln's defences are further enhanced with a protective energy field generator known as an Iron Halo, mounted within his breastplate and a Teleport Homer.
  • Master-Crafted Storm Bolter - One of Carab Culln's weapons is a Storm Bolter, a plain and largely unadorned example of its kind; it is nevertheless a valued artefact in its own right, tended faithfully and kept in perfect operating condition by Culln himself.
  • Blade of Vord - Before he rose to become Lord High Commander of the Red Scorpions, Carab Culln wielded the Blade of Vord, an ancient Power Sword that was a relic of the Chapter's 1st Company and named for one of its heroes, Commander Vord. Once he ascended to serve as the Master of the Chapter, Culln took up the Blade of the Scorpion in its stead.
  • Blade of the Scorpion - The Blade of the Scorpion is a Power Sword and a powerful relic of war, having long been the chosen weapon of each successive Lord High Commander of the Red Scorpions. This great sword is perfectly balanced, having been made of micro-folded Adamantium, etched at a molecular level with liturgies of harm and destruction. The blade can cleave through even Ceramite plate unassisted when wielded with a Space Marine's superhuman strength. But what makes the Blade of the Scorpion so special is its disruption field generator, which is far more powerful than that found on a standard Power Weapon and which gives the blade its devastating strength. In skilled hands, the sword can bisect even a Chaos Terminator in a single blow or shatter granite without so much as marring the blade's mirror-like finish.
  • Teleport Homer - Included within the mechanisms of his Indomitus Terminator Armour, the Teleport Homer is a device of ancient Imperial technology that allows teleportation through the Warp from one location, usually an orbiting starship, to a point on a planetary surface. A Teleport Homer transmits a special signal that suits of Terminator Armour can lock onto to allow their users to teleport to a given location through the Immaterium with great accuracy by using teleporter technology located at the point of origin.


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