Warhammer 40k Wiki
Register
Advertisement
Warhammer 40k Wiki

"And this land shall be yours, that you shall be its masters and its peoples bow down to you."

The Charter of Founding of the Red Talons Space Marine Chapter, by the hand of High Lord Hanikhas
Space Marine Chapter Galaxy Map2

Departmento Cartographicae galaxy map depicting known Space Marine Chapter homeworlds before the birth of the Great Rift, ca. 999.M41

A Space Marine Chapter Homeworld, also called a Chapter planet, is an Imperial planetological classification for a world that serves as a base for a Space Marine Chapter's fortress-monastery. For some Chapters the world also serves as their sole recruiting world; other Chapters draw their recruits from several planets.

A "Chapter planet" is an Astartes world which is both governed by the Chapter as a feudal possession of the Imperium of Man and which serves as the base for their fortress-monastery. Only Terra itself will be of greater importance to a Space Marine Chapter, and only to the Emperor do the populace of a Chapter planet owe greater loyalty.

Astartes homeworlds may be Imperial planets, while some are not planets at all, but take the form of orbiting voidcraft, space stations, deserted moons or asteroids.

The master of the Chapter is often also the traditional feudal ruler of the Chapter planet, in which case the Chapter Master also holds the rank of planetary governor and Imperial Commander.

Many Astartes homeworlds are Death Worlds, Feral Worlds and Feudal Worlds, whose primitive, conflict-prone societies provide the best natural warriors for recruitment.

These worlds possess tenacious and hardy populations, people who endure bitter struggles for survival on a daily basis. On these worlds, life itself is a near impossible test that only the toughest survive, and the Space Marines seek in their aspirants the qualities required to succeed in these conditions.

Whether they are forced to by high casualties or gene-depletion on their homeworld, or simply choose to, many Chapters -- such as the Imperial Fists, Black Templars and Blood Ravens -- recruit from more than one world. Some demand aspirants from a world they have saved from invasion. Others have ancient ties with neighbouring worlds which provide aspirants on a regular basis.

SpaceMarineChapterHomeworldsGreatRift

Space Marine Chapter homeworld locations after the formation of the Great Rift in ca. 999.M41

Though some might call this a dilution of their recruitment pool, many Chapters that do this heavily indoctrinate their "outsider" recruits so that soon they are virtually indistinguishable -- culturally and in outlook -- from a locally recruited aspirant.

The culture of many Chapters is thoroughly intertwined with their homeworld. The Salamanders embrace the way of the smith and the forge, just as the people of Nocturne mine and work the rich metals extracted from their planet's rock.

The Space Wolves' feasting and drinking halls mirror those of the tribes they are recruited from, and their warriors bear hunting trophies just as do the tribal chieftains and heroes of Fenrisian myth.

Most Chapters have a political sphere of influence that reaches beyond their homeworld, even if it is just to the boundaries of their home star system, but a significant number have seen this increase. In these dark times of the Era Indomitus, many areas of Imperial space have been given over to direct Space Marine control for security and stability.

In the Imperium Nihilus especially, a growing number of worlds cede some or even all of their authority to Space Marine Chapters based nearby, or offer resources, aspirants and serfs to them in exchange for protection.

A great many Chapter homeworlds have been inundated with refugees as war drives many of the Imperium's teeming trillions to flight. In the case of some Chapters, such as the Ultramarines, their realms have the resources and means to absorb these great throngs to some degree.

Others, who oversee inhospitable fiefs, have no means of accommodating these masses, often demanding they serve the Chapter directly in exchange for sanctuary, or leaving them to fight for themselves on their deadly worlds. For these unfortunate souls, life scarcely improves at all.

Fleet-based Chapters do not possess homeworlds, and instead recruit from any convenient and promising worlds they pass near in the course of their duties.

Several Space Marine Chapters guilty of crimes against the Emperor but still deemed redeemable by the Inquisition and the High Lords of Terra, such as the Mantis Warriors and Executioners, have been forced to forfeit their homeworlds -- which requires them to become fleet-based Chapters.

The origin stories of a Chapter's dominion over their homeworld are as diverse as the Chapters themselves. For most of the First Founding Chapters, their homeworld is that which was their primarch's. For those of later Foundings, some now rule worlds their primarch seized in the Great Crusade.

Others liberated their planets from tyranny, or captured them from heretics or xenos. Others still received them as gifts of gratitude or reward for heroic deeds.

A great many Chapters cannot account for how their Chapter planet came to be, all records lost, forgotten, destroyed or even hidden over the long millennia. All they know is that their homeworld, and the mighty fortress-monastery built there, is their realm and bastion, and they will defend it unto death.

Space Marine Chapter Homeworld Variants

The worlds of the Imperium are categorised according to a staggering range of factors, but can be divided into the loosely-defined groupings listed here. Most Space Marine Chapters maintain their fortress-monastery on the same world they recruit from, but this is not always the case.

While the Space Wolves recruit exclusively from the barbarian peoples of Fenris, for example, where they also maintain their fortress-monastery called The Fang, the Crimson Fists reside on the Civilised World of Rynn's World but recruit from other planets in the local stellar region.

Hive World

Viable planets for Human settlement are an invaluable asset to the Imperium, and ones with large amounts of natural and desirable resources are ruthlessly exploited. Vast populations grow or are imported to service the industry that such resources spawns.

The world's occupants are packed into industrial centres called hive cities so that as much of the surface remains as accessible as possible and the workforce can be controlled and focussed to maximum effect. The ruling class of the Imperium generally cares nothing for the quality of its workers' lives, only that quotas are met and output remains constant.

Inevitably, in such an environment large sections of the population fall to destitution and anarchy, and while the forges and manufactoria are ruthlessly managed, vast areas of these cities are often abandoned to misrule and neglect as new ones are built. Amongst the undercities, lawless gangs fight for control, and from their numbers new Space Marine aspirants are often recruited (typically forcibly).

Space Marines residing on a Hive World are likely to maintain their fortress-monastery apart from the great bulk of the population. Some may construct their base at the very highest levels of the hive city, in rearing spires, but most are likely to claim an isolated region far out in the polluted wastes.

Aside from the ready source of recruits afforded by the hive cities, the Chapter has access to a nigh-unending source of munitions, and it is likely that the master of each city is required by ancient law to provide the Chapter with a tithe of its industrial output in return for the protection the Chapter's presence affords.

Feral World

Feral Worlds are those planets colonised eons ago, long before the Age of the Imperium, which subsequently regressed to atavistic barbarism due to extended periods of isolation during the Age of Strife or other, less predictable factors. Technologically and economically, such worlds rarely rise beyond the Iron Age level of advancement.

In a galaxy-spanning empire that harnesses the most powerful of technologies, the spear and the axe remain perhaps the most common weapon, for masses of worlds fall into this category, perhaps even more than any other type. With resources focused on key strategic worlds, there is no reason to spare the effort to "civilise" the natives of the numerous Feral Worlds.

In many cases doing so would deprive the Imperium of a truly invaluable asset, for Feral Worlders are by definition amongst the toughest and most accomplished aspirants it is possible to recruit. As a result, many Space Marine Chapters make their homes on such worlds, close to the source of their recruits.

A Space Marine Chapter based on a Feral World is likely to maintain a distance from the populace, with its fortress-monastery located on a distant and inaccessible island or high atop a mountain range.

For instance, the Blood Angels' Chapter keep, the Arx Angelicum, is located on the less inhabited world of Baal despite the majority of its recruits living on Baal's moons, while the Mortifactors' fortress-monastery is a starfort in orbit high above their homeworld.

In most cases, the savagery of the tribes from which the Chapter recruits is tempered by the training, indoctrination and psycho-conditioning imposed on its neophytes, but in some cases the Chapter is very much shaped by the cultural character of the population, inheriting not only its warlike qualities but many of its unique cultural mores, beliefs and customs.

Death World

Death Worlds are planets so inimitable to Human life that unless they harboured some essential resource Mankind would have no reason to set foot on them at all. Though no single terrain type defines this class of world, many are swathed in jungles populated by carnivorous plants as dangerous as any predatory beast, where even the air itself is poisonous.

Most Death Worlds are impossible to settle by Human colonists, for every single living thing in them appears motivated to expel any intruders as if ruled by some overarching and utterly malicious intelligence. A tiny proportion have been settled, but life there is a daily, even hourly struggle for survival where one false step spells death in the slavering maw of some hideous Death World predator.

The sort of cultures that spawn people able to reach maturity in such a place are amongst the most valuable recruiting grounds for the Space Marines, for the mere fact of surviving to adolescence marks an aspirant native to these planets as amongst the toughest Humanity is capable of producing.

Those Chapters that call a Death World their home are likely to be experts in fighting in the particular type of terrain it features. To do so is not simply a matter of making the best use of the environment, but of surviving the very worst that environment can throw at the battle-brothers and even turning it against the foe.

In occupying a Death World, a Chapter will be forced to defend itself constantly against the world itself, a fact that tests the battle-brothers continuously even when they are not fighting the enemies of the Imperium.

While some locate their fortress-monasteries in orbit, others prefer to reside amidst the very worst of the Death World's environs, honing their skills even beyond those of the already legendary abilities of the Adeptus Astartes.

Feudal World

Feudal Worlds are those Imperial planets where the population has either risen above the crude tribal structures of a Feral World, or regressed from a more advanced level. In either case, it is likely to be external causes that have brought such a change about, whether deliberate or not.

The population of a Feudal World is organised into relatively stable feudal nation-states or kingdoms, with complex webs of vassal obligations linking extended groupings. Technologically, most of the inhabitants are ignorant of advanced machinery, but may utilise basic firearms manufactured locally.

In all likelihood, all but the world's ruling classes are unaware of the existence of the star-spanning Imperium at large. The majority of the population still hold to ancient superstitions, and are but one step away from barbarous savages.

Many of these worlds are ruled with an iron fist by a warrior aristocracy that engages in ceaseless and brutal wars, often against its own peoples. Amongst such classes, the warrior code is all, and even the smallest slight against a warrior's honour is answered with a challenge, often to the death.

Space Marine Chapters utilising Feudal Worlds as their base may keep their distance from the populace, as they do on Feral Worlds, or they may establish themselves as distant overlords, high-kings or secret warrior orders.

A fortress-monastery on such a world is likely to be regarded by the local populace as some impregnable keep where great heroes reside, and the subject of vast bodies of myth and legend.

Civilised World

The Imperial planetological categorisation "Civilised World" describes a wide range of societies and technology levels, but in general such worlds will be a functioning part of a larger Imperial sector, with interstellar trade links to nearby worlds. Contact with other planets and peoples is relatively common, amongst the upper echelons of society at least, and the people see themselves as subjects of the greater Imperium.

The populations of such worlds enjoy a reasonable standard of living (for the 41st Millennium!) but that very fact makes them less suitable as a recruitment source for the Adeptus Astartes than many other types of world. In a society where an infant is more or less guaranteed to reach maturity without becoming the prey to some ravening predatory beast or being enslaved by a rival tribe, the survival instinct is comparatively low and unlikely to produce suitable raw material for the Space Marines.

Only the most exceptional of Civilised Worlds ever provide recruits to the Adeptus Astartes, and these are generally societies with a strong warrior code imbued by hundreds of generations of service, perhaps rigorously enforced by a ruling military elite.

The Ultramarines' Realm of Ultramar is such a region of the galaxy, where despite a reasonable standard of living, every family dreams of having a son accepted into the ranks of the Ultramarines, and ensures they are trained to the utmost degree as soon as they are able to walk.

It is only those Civilised Worlds that maintain the most rigid military traditions that are likely to appeal to the Adeptus Astartes as a source for aspirants. On some of these worlds, the Space Marine Chapter forms the very highest tier of a stratified and regimented society entirely focused on martial pursuits, where all aspire to the example set by the Adeptus Astartes.

In most cases, a Chapter calling such a planet its homeworld maintains a political and cultural distance from its subjects, remaining aloof, while in some, the Chapter's Astartes and civilian staff are fully integrated into a wider system of tradition, obligation and service.

Uninhabited World

There are plenty of Chapters that prefer to maintain their secrecy and isolate themselves from nearby Imperial populations. Fortunately, there is no shortage of barren or otherwise uninhabited worlds for such Chapters to utilise as bases of operation.

The fact that even an apparently desolate, airless rock might harbour one of the greatest military forces in Humanity's arsenal is deterrent enough for many would-be invaders, and who knows how many itinerant outcasts have stumbled across a fully operational fortress-monastery whilst exploring some isolated world, and never lived long enough to tell the tale?

Chapters utilising isolated, unpopulated planets as their homeworlds have to look farther afield for sources of recruitment, but they are rarely far from worlds they are entitled to recruit upon. Such Chapters may recruit from a variety of nearby planets, drawing their recruits from Feral World tribes, Hive World gangs or any other source.

Mixing several sources in a single intake of Neophytes provides its own set of challenges, but ultimately, produces a wide range of skills and qualities that serve the Chapter well wherever it serves.

Fleet-Based

Fleet-based Chapters make their homes on vast space-going vessels. Often these are unique artefacts predating the Age of the Imperium, or in the case of the Dark Angels' fortress-monastery, The Rock, a vast chunk of planetary debris hollowed out and fitted with the very largest of Warp-Drives.

Many of these Chapters travel the galaxy in vast circuits, taking Terran centuries to pass through a single segmentum, while others limit their movements to ancient, hereditary spheres of influence and areas of responsibility.

Fleet-based Chapters recruit from a wide range of planets. Sometimes they hold the exclusive rights to recruit at particular worlds, although the populations of those worlds may know nothing of any such arrangement. Others make a point of seeking out new societies to recruit from, ever vigilant for promising recruits.

Should an exceptional source be discovered, some Chapters establish small facilities in order to watch over the population and test aspirants, as is the case with the Black Templars Chapter. Upon discovering a singularly valuable recruiting source, some fleet-based Chapters may even abandon their itinerant existence, claim the world and establish a planetside fortress-monastery.

Because they tend to recruit from a variety of sources, fleet-based Chapters are more unlikely than any other type to inherit the ways of the communities it recruits from. By way of example, one of the Chapter Masters of the Dark Angels was born amongst the head-hunting savages of the Feral World of Kimmeria.

Yet he is counted amongst the most noble and charismatic of the Chapter's leaders, in no small part because the Chapter's own identity is so established and ingrained that even the most extreme of outside influences has little or no effect on it.

Relationship with Chapter Homeworld

"My Lord? The High-Shaman of the Redwing tribe is at the gates again. He asks that we might call down the wrath of the mighty skyfire dragon on the Greyfoot tribe..."

Chapter Serf Adulok Hol, Warden of the Hearth to the Chapter Master of the Sable Swords Chapter

How does the Chapter govern its homeworld? Space Marine Chapters with a homeworld are its ultimate masters, with total control over their domain and any peoples living there.

The Chapter Master holds the same Imperial legal powers and place within the nobility as a planetary governor, indeed, potentially more for his political and military force is far greater.

While most Chapters take little part in the political and economic affairs of the population of their homeworld, some involve themselves to varying degrees. These arrangements can be summarised as direct rule, stewardship and distant rule, as detailed below.

Direct Rule

The Chapter rules over its homeworld and subject peoples directly, and its leaders are regarded by them as figures of ultimate authority. It is comparatively rare for a Chapter to involve itself in the practical considerations of administering its homeworld, and even when one does so, the more prosaic details are often left to Chapter serfs or leaders chosen by various means from the population.

The advantage of direct rule is that the Chapter can enforce every element of its will upon its subjects, shaping their development the better to produce promising aspirants.

In times of outright war, the Space Marines may take direct control over the world's military and planetary defence forces, sometimes even despatching its officers to serve as generals amongst the lesser armies of mere mortals.

Stewardship

Some Chapters cede the administration of their subjects to a ruling class drawn from the population, issuing broad directives but maintaining their distance. The Space Marines are regarded as figureheads, and may even attend traditional events and services, such as the Feast of the Emperor's Ascension or its local equivalent.

Generally, the people hold the Space Marines in awe, even if they rarely see them, and every family aspires to one of its sons being selected to serve in their ranks.

Should the homeworld face invasion, the Space Marines may revert to direct rule for the duration of the emergency, or at the very least have the power to issue grand strategy to the world's indigenous armies.

Distant Rule

Many Chapters lay claim to a particular homeworld, yet are rulers in name only. In practice, they take no hand in the affairs of their subjects. Indeed, many Chapters prefer to keep their recruiting stock as "pure" as possible, trapping them as flies in amber in the state that makes them such ideal aspirants in the first place.

If the population is even aware of the existence of the Space Marines, they are distant, semi-mythological figures, whose appearance is a portent of great things.

In the event of an enemy threatening the world, the Space Marines are likely to assume the burden of its defence, but are less likely to interact with the population directly.

Notable Adeptus Astartes Homeworlds

Planet Name Segmentum Sector Sub-Sector System Population Space Marines
Anzyra Unknown Unknown Unknown Unknown Unknown Angels Sanguine
Archea Segmentum Solar Unknown Unknown Archea System Unknown Sons of Dorn
Armato Ultima Segmentum Unknown Unknown Unknown Unknown Sons of Orar
Aurelia (Formerly) Ultima Segmentum Korianis Sector Unknown Sub-sector Aurelia Unknown Blood Ravens
Aurelius Unknown Unknown Unknown Unknown Unknown Viper Legion
Baal Ultima Segmentum Unknown Unknown Unknown 122,000 Blood Angels
Badab Primaris Ultima Segmentum Badab Sector Unknown Badab System Unknown Astral Claws
Banish Ultima Segmentum Narasima Straits, a quarantined sector of space on the Eastern Fringe Unknown Unknown Unknown Exorcists
Barbarus (Destroyed) Segmentum Tempestus Unknown Unknown System Classified Ageisine/Black N/A Death Guard (Excommunicate Traitoris)
Bellicas Ultima Segmentum Unknown Unknown Unknown Unknown Emperor's Swords (Destroyed)
Birmingham (The Black Planet) Unknown Unknown Unknown Unknown Unknown Imperial Harbingers
Bloodfall Segmentum Solar Unknown Unknown Unknown Unknown Red Wolves
Brycantia Segmentum Obscurus Unknown Unknown Unknown Unknown Iron Knights
Caliban (Destroyed) Segmentum Obscurus Unknown Unknown Caliban System N/A Dark Angels
Carcharias Unknwon Unknown Unknown Carcharias System Unknown Crimson Consuls (Destroyed)
Chemos (Destroyed) Ultima Segmentum Unknown Unknown Chemos System N/A Emperor's Children (Excommunicate Traitoris)
Colchis (Destroyed) Segmentum Pacificus Unknown Unknown Colchis System N/A Word Bearers (Excommunicate Traitoris)
Coralax Outside Imperial Territory Located near the Eastern Fringe Unknown Unknown Unknown Knights of the Raven
Corinal Unknown Unknown Unknown Corra System Unknown Angels Vermillion
Cousteau XI (Rendered Uninhabitable) Segmentum Obscurus Unknown Unknown Unknown Unknown Fire Hawks (Destroyed)
Cretacia Unknown Unknown Unknown Unknown Unknown Flesh Tearers
Cthonia (Destroyed) Segmentum Solar Unknown Unknown Cthonic System Unknown Black Legion (Sons of Horus) (Excommunicate Traitoris)
Cyclopia Unknown Unknown Unknown Unknown Unknown Black Consuls
Darkhold Segmentum Obscurus Unknown Unknown Unknown Unknown Dark Sons
Deliverance Segmentum Tempestus Unknown Unknown Unknown Unknown Raven Guard
Draconith Segmentum Obscurus Unknown Unknown Unknown Unknown Star Dragons
Elusia Prime Outside Imperial Territory Unknown Unknown Unknown Unknown Doom Legion
Elysium IX Unknown Unknown Unknown Unknown Unknown Celestial Lions
Erenon Ultima Segmentum Unknown Unknown Unknown Unknown Celestial Guard
Erwynn's World Beyond Imperial Territory Unknown Unknown Unknown Unknown Dragon Lords (All Contact Lost)
Eschara Segmentum Obscurus Unknown Unknown Unknown Unknown Excoriators
Eyrie Segmentum Solar Unknown Unknown Unknown Unknown Storm Wings
Felis Ultima Segmentum Unknown Unknown Unknown Unknown White Panthers
Fenris Segmentum Obscurus/Segmentum Solar Unknown Unknown Guranta System Unknown Space Wolves
Firestorm Ultima Segmentum Unknown Unknown Unknown Unknown Aurora Chapter
Fortress Ultima Segmentum Unknown Unknown Unknown Unknown Crimson Paladins
Gathis II Unknown Unknown Unknown Unknown Unknown Doom Eagles
Ghorstangrad Unknown Unknown Unknown Unknown Unknown Emperor's Swords (Destroyed)
Haakoneth (Destroyed) Unknown Sakkara Sector Unknown Unknown Unknown Star Phantoms
Haldroth Unknown Unknown Unknown Unknown Unknown Carmine Blades
Harkilae IV Segmentum Obscurus Unknown Unknown Unknown Unknown Blood Legion
Honourum Ultima Segmentum Unknown Unknown Unknown Unknown Novamarines
Icefang Ultima Segmentum Unknown Unknown Unknown Unknown Tigers Argent
Ingiga Segmentum Solar Unknown Unknown Unknown Unknown Angels of Fury
Ithaka Unknown Unknown Unknown Unknown Unknown Iron Snakes
Jaggafall Segmentum Obscurus Unknown Unknown Unknown Unknown Blood Swords
Jahga Ultima Segmentum Unknown Unknown Archean System Unknown Star Phantoms
Jonol Ultima Segmentum Unknown Unknown Unknown Unknown Honoured Sons
Kaeriol (Destroyed) Segmentum Obscurus Unknown Unknown Unknown Unknown Wolf Brothers (Destroyed)
Kalevala Unknown Unknown Unknown Unknown Unknown Steel Confessors
Keletros Segmentum Solar Unknown Unknown Unknown Unknown Skull Bearers
Khoraj Segmentum Tempestus Unknown Unknown Unknown Unknown Iron Champions
Kiavahr Segmentum Tempestus Unknown Unknown Unknown Unknown Raven Guard (Fortress-Monastery located on the moon of Kiavahr)
Kracsis IV (Destroyed) Unknown Unknown Unknown Unknown Unknown Steel Confessors
Krodha (Abandoned) Unknown Unknown Unknown Unknown Unknown Tiger Claws (Excommunicate Traitoris)
Lethe (Destroyed) Unknown Unknown Unknown Unknown Unknown Flame Falcons (Destroyed)
Libethra (Destroyed) Segmentum Tempestus Orpheus Sector Unknown Unknown Unknown Angels Revenant
Lorin Alpha Unknown Unknown Unknown Unknown Unknown Fire Angels
Macragge Ultima Segmentum Unknown Ultramar Macragge System 400,000,000 Ultramarines
Mancora Ultima Segmentum Unknown Unknown Unknown Unknown Howling Griffons
Medusa Segmentum Obscurus Unknown Unknown Unknown Unknown Iron Hands
Mercuria Unknown Unknown Unknown Unknown Unknown Silver Sabres
Moriorum Segmentum Tempestus Unknown Unknown Unknown Unknown Dark Eagles
Mortikah VII Segmentum Pacificus Unknown Unknown Unknown Unknown Guardians of the Covenant
Mundus Planus (Chogoris) Ultima Segmentum Unknown Unknown Unknown 10,000,000 White Scars
Mundus Pyra Ultima Segmentum Unknown Unknown Unknown Unknown Fire Lords
Nachwald Unknown Unknown Unknown Unknown Unknown Lions Sable
Necris Outside Imperial Territory Unknown Unknown Unknown Unknown Marines Exemplar
Neutra Segmentum Obscurus Unknown Unknown Unknown Unknown Relictors (Excommunicate Traitoris)
Newfound Ultima Segmentum Unknown Unknown Unknown Unknown Genesis Chapter
Nihilas Ultima Segmentum Unknown Unknown Unknown Unknown Death Strike
Nocturne Ultima Segmentum Unknown Unknown Unknown 15,000,000 Salamanders
Nostramo (Destroyed) Ultima Segmentum Unknown Unknown Unknown N/A Night Lords
Nuceria Ultima Segmentum Unknown Unknown Nuceria System N/A World Eaters (Excommunicate Traitoris)
Obsidia Ultima Segmentum Unknown Unknown Unknown Unknown Sable Swords/Astral Knights (Formerly)
Obstiria Unknown Unknown Unknown Sanctus Reach Sub-sector Sanctus System Obsidian Glaives (Destroyed)
Occludus Outside Imperial Territory Unknown Unknown Unknown Unknown Death Spectres
Ogyrs (Ruins) Ultima Segmentum Unknown Unknown Unknown Unknown Invaders
Olympia (Destroyed) Ultima Segmentum Unknown Unknown Olympia System Unknown Iron Warriors
Ootheca Ultima Segmentum Unknown Unknown Unknown Unknown Mantis Warriors (Formerly)
Orpheus Prime Ultima Segmentum Unknown Unknown Orpheus System Unknown Praetors of Orpheus
Outrenacht Segmentum Obscurus Unknown Unknown Unknown Unknown Legion of Night
Oxatan Ultima Segmentum Unknown Unknown Unknown Unknown Red Legion
Paragon Segmentum Solar Unknown Unknown Unknown Unknown Emperor's Hands
Pervigilium Segmentum Obscurus Cadian Sector Unknown Unknown Unknown Angels of Vigilance
Phobian Segmentum Tempestus Unknown Unknown Unknown Unknown Dark Hunters
Posul (Destroyed) Segmentum Tempestus Unknown Unknown Unknown N/A Mortifactors
Pranagar Segmentum Tempestus Unknown Unknown Unknown Unknown Sky Sentinels
Preyspire Ultima Segmentum Unknown Unknown Unknown Unknown Hawk Lords
"Prime" (True name unknown; either Badwater, Numina or Ra) Segmentum Solar Located somewhere within the Sutters Spiral Nebula Unknown Unknown Unknown Raptors
Prism Ultima Segmentum Unknown Unknown Unknown Unknown Records Deleted (Rainbow Warriors, suspected)
Prospero (Destroyed) Ultima Segmentum Prospero Sector Prospero Sub-sector Prospero System N/A Thousand Sons
Raikan Segmentum Tempestus Unknown Unknown Unknown Unknown Red Talons
Repentance Unknown Unknown Unknown Unknown Unknown The Nameless
Rynn's World Ultima Segmentum Loki Sector Unknown Rynnstar System Unknown Crimson Fists
Sabatine Segmentum Pacificus Unknown Unknown Unknown Unknown White Consuls
Sacris Segmentum Obscurus Calixis Sector Drusus Marches Unknown Unknown Storm Wardens
Sanctum Segmentum Solar Unknown Unknown Unknown Unknown White Templars
San Guisuga Unknown Unknown Unknown Unknown Unknown Blood Drinkers
Sanctum Segmentum Solar Unknown Unknown Unknown Unknown White Templars
Scelus Segmentum Obscurus Cadian Sector Unknown Unknown Unknown Sons of Malice (Excommunicate Traitoris)
Silence Segmentum Obscurus Unknown Unknown Unknown Unknown Night Watch
Sotha (Being Terraformed) Ultima Segmentum Near the Damocles Gulf Unknown Unknown Unknown Scythes of the Emperor
Sternac Outside Imperial Territory Unknown Unknown Unknown Unknown Iron Lords
Stygia-Aquilon Between the borders of the Segmentum Tempestus and Segmentum Pacificus Unknown Unknown Unknown Unknown Executioners
Talasa Prime Ultima Segmentum Unknown Unknown Unknown Unknown Deathwatch
Talon Ultima Segmentum Holdur Sector Unknown Unknown Unknown Storm Falcons
Talus IV (Ruins) Segmentum Obscurus Unknown Unknown Unknown Unknown Brazen Claws
Taralus Unknown Unknown Unknown Unknown Unknown Iron Fists
Tauron Unknown Unknown Unknown Unknown Unknown Brazen Minotaurs
Terra Segmentum Solar Sector Solar Sub-sector Sol Sol System Very High Imperial Fists
Titan Segmentum Solar Sector Solar Sub-sector Sol Sol System Unknown Grey Knights
Torva Minoris Segmentum Obscurus Unknown Unknown Torva System (Located in the Eye of Terror) Unknown Relictors (Excommunicate Traitoris)
Traekonnis Minor Segmentum Ultima Unknown Unknown Unknown Unknown Avenging Sons
Varadon (Rendered Uninhabitable) Unknown Unknown Unknown Unknown Unknown Shadow Wolves
Varsavia Ultima Segmentum Gildar Rift Unknown Unknown Unknown Silver Skulls
Vilamus (Gene-Seed Repository) Unknwon Unknown Unknown Unknown Unknown Marines Errant
Vindict V (Space station orbits planet) Unknown Unknown Unknown Unknown Unknown Imperial Ravagers
Vorl Secunda (Abandoned) Unknown Unknown Unknown Unknown Unknown Crimson Castellans
Xenax Segmentum Solar Unknown Unknown Unknown Unknown Subjugators
Zaebus Minoris Segmentum Tempestus Unknown Unknown Unknown Unknown Red Scorpions
Zephyr Segmentum Obscurus Unknown Unknown Unknown Unknown Storm Hawks
Zhoros (Destroyed) Unknown Unknown Unknown Unknown Unknown Fire Hawks (Destroyed)

Sources

  • Codex Adeptus Astartes - Space Marines (8th Edition), pp. 16-17
  • Codex Adeptus Astartes - Blood Angels (7th Edition) (Digital Edition), pp. 59-61
  • Codex: Chaos Daemons (6th Edition), pg. 23
  • Codex: Orks (7th Edition), pg. 65
  • Codex: Space Marines (5th Edition), pp. 30-31
  • Codex: Space Marines (9th Edition), pp. 12-13
  • Codex: Tyranids (5th Edition), pg. 28
  • Dataslate: Cypher - Lord of the Fallen, pg. 21
  • Deathwatch: Rites of Battle (RPG), pp. 24-26, 28-29
  • Imperial Armour Volume Four - The Anphelion Project, pp. 121-129
  • Imperial Armour Volume Nine - The Badab War, Part One, pp. 7, 24, 40-41
  • Imperial Armour Volume Ten - The Badab War, Part Two
  • Index Astartes: Death Company (Digital Edition), pg. 15
  • Red WAAAGH! Campaign Supplement (Digital Edition), pg. 9
  • Warhammer 40,000: Rulebook (6th Edition)
  • White Dwarf 45 (6 Dec 2014), "Brothers In Blood," pg. 44
  • The Flight of the Eisenstein (Novel) by James Swallow
  • A Thousand Sons (Novel) by Graham McNeill
  • Prospero Burns (Novel) by Dan Abnett
  • Rynn's World (Novel) by Steve Parker
  • The Last Days of Ector (Novella) by Guy Haley
  • Eminence Sanguis (Short Story) by Guy haley
  • Sanctus Reach: Penumbral Spike (Short Story) by Ben Counter
  • Sanctus Reach: Black Gulch (Short Story) by Ben Counter


Worlds of the Galaxy
General/Environmental Classifications Chem WorldDead WorldDeath WorldDesert WorldDerelict WorldIce WorldForest WorldJungle WorldMountain WorldOcean WorldRad WorldSwamp World
Imperial Classifications Abattoir WorldAdeptus Astartes HomeworldAgri-worldAnchor WorldArboreal WorldArchive WorldArmoury WorldAstropathic Relay StationBattery WorldCardinal WorldCemetery WorldCivilised WorldDelverworldFeral WorldFeudal WorldForbidden WorldForge WorldFortress WorldFrontier WorldHive WorldHub-FortressIndustrial WorldKnight WorldLabyrinth WorldLumber WorldMenagerie WorldMerchant WorldMining WorldPenal WorldPenitent WorldPleasure WorldQurantined WorldQuarry WorldRefugee WorldRepository WorldResearch StationSentinel WorldShrine WorldWar WorldWaste World
Chaos Classifications Daemon WorldHell-ForgeFallen Knight World
Xenos Classifications CraftworldCrone WorldExodite WorldHold WorldKin WorldMaiden WorldOrk WorldT'au SeptSept WorldTomb WorldXenos World
Advertisement