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Warhammer 40,000: Mechanicus is a tactical turn-based combat video game based on Games Workshop's Warhammer 40,000 setting.

The game was developed by Bulwark Studios, published by Kasedo Games, and released for the PC on November 15, 2018. Versions for the Xbox One, PS4, and Nintendo Switch were released on July 17, 2020.

Mechanicus puts players in control of an array of Adeptus Mechanicus forces, allowing them to lead tech-priests and Skitarii troops on a tactical quest to salvage ancient technologies from the mysterious catacombs of the Necron Tomb World Silva Tenebris. As Magos Dominus Faustinius of Mars, every decision will shape the missions ahead and have far-reaching consequences.

Features[]

  • Players can upgrade tech-priests' limbs with bionic augments made from the blessed metals of the Omnissiah. Customise player teams with hundreds of possibilities, creating a squad to suit different playstyles.
  • Tough decisions will forge the future from the player's Ark Mechanicus, the Caestus Metalican, and send them towards alternate endings.
  • Use the Adeptus Mechanicus' cybernetically augmented Human cognition to scan unexplored tombs for valuable data in order to gain a tactical advantage.
  • A compelling plot written by Black Library author Ben Counter, specifically crafted to fit the unique personality of the Adeptus Mechanicus faction.

Plot[]

Millions of standard years ago, Silva Tenebris was a Necron world, ruled by the Szaregon Dynasty. In addition to Overlord Szaregon himself, the ruling court of the planet included the Royal Vizier Mhelob, Lord Astronomer Ekropis, Grand Architect Neftusk, and Void Admiral Agrolekh.

Each of these nobles had a great army of subservient Necrons at their beck and call, including lesser Necron Lords. In addition, a large lair of Flayed Ones called the planet home, headed by the Corrupted King Ubjao. Over sixty million years ago, in the wake of the War in Heaven with the Old Ones and their allied servant races, the Necrons entered the Great Sleep, placing themselves in vast, subterranean stasis tombs to await the gradual decline and disappearance of their enemies in the Aeldari Empire, and Silva Tenebris became a Tomb World.

The planet was eventually settled by Humans during the early Age of the Imperium, who founded the colony of St. Eckhardt's Hope. However, contact with the wider Imperium was lost after two standard centuries, and the colony was presumed lost. In truth, with no idea of the magnitude of evil slumbering beneath their feet, the colony never had a chance to survive.

Unsuspecting explorers and prospectors found openings into the stasis tombs and began to explore them, thus triggering the initial phases of Tomb World Activation. This resulted in the slaughter of the entire colony's population by pitiless Necron Warriors. With the interlopers destroyed, the Tomb World eventually returned to quiescence.

In the 41st Millennium, Magos Explorator Rhesak of the Adeptus Mechanicus arrived on Silva Tenebris, hoping to reclaim archeotech from the ruins of St. Eckhardt's Hope and investigate the xenos ruins there. Though he knew little more about the Necron menace than did the settlers, Rhesak's expedition was far better armed, and held their own against the awakening Tomb World long enough to gather considerable combat data.

He transmitted this information astropathically to Mars, though for reasons unknown he locked many of his files on specific Necron war-forms using synthetic proximity encryptions, which the recipient could only unlock by personally encountering those same war-forms. Moreover, the transmission was lost for solar decades or standard centuries by the vagaries of the Warp, and Rhesak himself did not live to report his findings in person, his forces finally crushed by the ever-mounting Necron counterattack.

In the Era Indomitus, Rhesak's long-delayed astropathic message finally arrived at Mars, and were brought to the attention of Magos Dominus Faustinius. Faustinius in turn gathered a command council, and set out aboard the Ark Mechanicus Caestus Metalican to investigate the threat. It was well that Faustinius commanded such a mighty force of the Mechanicus, for there would be no reinforcements. The Adeptus Mechanicus was stretched thin by the many crises spawned by the birth of the Great Rift, so no further support was available from the Forge Worlds.

Explorator Mission[]

Though penetrating the Great Rift made for an arduous journey, the Caestus Metalican arrived in the Silva Tenebris System reasonably unscathed, and made orbit without incident. Magos Faustinius swiftly ruled out dealing with the threat by simply pronouncing an Exterminatus action upon the world; research goals aside, the xenos structures were so deeply buried in the planet's crust that even starship weapons could not reliably destroy them.

A full combat deployment of the fleet's assets also made little sense, given the uncertain extent of the Necrons' subterranean tomb complexes, and the existence of an unknown threat that might harm the less-augmented Skitarii. Instead the Magos Dominus moved cautiously, and sent Skitarii pathfinder units to begin mapping the planet, and a single team of Tech-priests and their servitors to examine one of the alien structures.

The team found the buried structure discovred on their augers to be a labyrinthine vault made of unknown materials, badly corroded by the passage of megayears, but still intimidatingly massive and exhibiting signs of advanced, technological activity. The Explorators soon discovered two things: that the xenos that built the vaults were the machine warriors known as Necrons, meaning that Silva Tenebris was a Tomb World; and that many of the objects they found contained rich caches of blackstone, a vital strategic material for the Imperium and thew.

Unfortunately, one obelisk reacted violently to the team's presence, and acted as an intruder alarm. Soon afterward, the team began encountering Necron Warriors patrolling the tomb complex. The team pressed on, destroying several Necrons, and then attempted to data-mine a relatively undamaged alien cogitator. However, they were interrupted by the awakening of a Necron individual of fearsome power: Void Admiral Agrolekh, a Destroyer Lord. The team barely managed to escape the Necron noble's assault alive, and only by fleeing while Agrolekh was busy destroying their servitor complement.

Following this first encounter, energy readings revealed that the Tomb World's master control program had entered an extremely aggressive, exponentially accelerating reanimation protocol. If not stopped, within 264 solar hours it would awaken every Necron on the planet, producing a Necron army far beyond the mission's ability to contain.

In the face of this threat, Magos Faustinius decided to fully deploy his entire Battle Congregation to the Tomb World's surface. The Skitarii would explore the stasis tombs chamber by chamber and maintain a foothold, and demolish every inactive Necron and war machine they found. Kill-teams of elite, heavily-augmented Tech-priests would form a mobile reserve to achieve crucial objectives and respond to crises.

Faustinius' council of advisors, meanwhile, would scour the data streaming back from the deployed Mechanicus forces, identifying key objectives and threats for the special forces to take, thus making best use of the limited time available. The Magos Dominus himself made the final decisions on which missions to prioritise, as well as personally commanding the most important ones by telepresence from the command throne of the Ark Mechanicus.

Though most of Magos Faustinius' advisors generally agreed on the mission's goals, and simply focused on their own areas of expertise, two exceptions stood out: Tech-Acquisitor Scaevola of Stygies VIII, and Lector-Dogmatis Videx of Metalica.

Scaevola was a member of the heterodox Xenarite sect, an expert on archeotech and xenotech, charged with comprehending, navigating and appropriating any unfamiliar technology the Explorators should encounter. She proved invaluable in finding weaknesses in and paths through the bizarre technosorceries of the Tomb World, as well as finding Human archeotech. However, she also made no secret of her admiration for the Necrons' technical knowledge -- particularly high-energy physics, dimensionalism, and material science -- and her desire to add it to Humanity's own. In her mind, the Quest for Knowledge should be pursued with scant regard for even Human life, let alone obstructive dogma.

Videx, by contrast, was a walking archive of Cult Mechanicus scripture and theology. His duty was to maintain the Battle Congregation's righteous courage and purity of thought; no easy task in the face of the arcane techno-blasphemy that filled every corner of the stasis crypts, and the deadliness and inventive cruelty of their inhabitants.

The missions Videx recommended spread signs of the Machine God's divine favor throughout the tombs, heartening the Skitarii charged with holding them, and defeated many attempts to corrupt or demoralise the Battle Congregation. However, he believed firmly that the best counter to the Necrons' moral threat was to annihilate the source. He recommended at every turn for Necron relics to be consigned to the flames and their contents scrubbed from the expedition's data memory. Unsurprisingly, Scaevola and Videx clashed frequently.

Internal Mechanicus politics aside, a fierce war soon raged beneath the bedrock of Silva Tenebris. Magos Faustinius' legions of Skitarii and cohorts of war-machines battled undying Necron warriors and Canoptek monsters throughout the planet's huge catacombs, seeking both to learn as much as possible about the mysterious and deadly automatons, and to strangle the Tomb World's immense military power in its sleep.

The Adeptus Mechanicus forces were in a desperate race against time, as the Tomb World Activation protocol accelerated relentlessly. Through it all strode the Tech-priest teams, shoring up beleaguered positions, spearheading advances, discovering secrets, and turning alien machines against themselves. But so too did the Necron Lords spread their horrors wherever they appeared.

Oddly, the Necrons never challenged the Caestus Metalican with voidships of their own. This may have been due to the maintenance failures and degradation of the Tomb of Agrolekh, the most likely home of Szaregon's fleet. Alternatively, the fleet may have sat idle because of the early elimination of the Void Admiral himself, who did not survive a rematch with a full Mechanicus kill-team.

The Necrons were not the only threat on Silva Tenebris. At one point, an emergency protocol caused one of the Caestus Metalican's quarantine decks to be suddenly ejected from the ship. Sensors detected erratic and increasingly violent energy spikes inside the ejected module. Even after it crashed planetside, these readings only ceased after a hastily scrambled Tech-priest cohort boarded the wreck. The cause of the incident is unknown, though Xenobiologis Tiresus was never seen again afterward, and rumours of the awakening of a C'tan Shard surrounded the incident for quite some time.

Darker rumours swirled as well, of blasphemously modified weapons and other hereteknica turning up in the Ark Mechanicus' own armouries, and black-robed Tech-priests treacherously cutting down their brethren with guns and blades that glowed the same eerie green as Necron weaponry. There were even whispers that the infamous Arch-heretek Magos Epsilus Dammek-Yoth himself had situated himself in the very belly of the Ark Mechanicus, and was cut down only by the combined efforts of the orthodox Tech-priests of the Caestus Metalican.

Despite the Battle Congregation's best efforts, the tide slowly but surely began to turn against the Adeptus Mechanicus force, as the reanimation protocol brought more and more Necron war-forms online. Though the kill-teams continued to rack up crucial victories, the Skitarii battle lines were being pushed back, and already secure zones were retaken by the undying metal warriors. Just as all hope seemed lost, however, the command staff found the linchpin to everything: the Necron Overlord Szaregon's own sarcophagus.

An elite Tech-priest unit was immediately dispatched, penetrating the enemy lines and homing in on Szaregon's resting place. In response, the surviving Necron Lords of the planet converged there as well, forming up their court for battle, and the Necron Overlord rose to join them personally. This was collectively the most dangerous Necron formation ever encountered by the Explorators on the planet, but by the same token, the most valuable target. By the Omnissiah's grace, the Tech-priests were victorious, bringing down the Necron Lords one by one, until finally Szaregon himself was torn apart in a storm of cleansing firepower.

With the last of Silva Tenebris's Necron royalty destroyed, Skitarii all over the planet reported a sudden slackening of the assault against them, and soon the attacks ceased altogether. Clearly, the Necron Lords had been delegating a stream of orders to their constructs and fellow Necrons even while resting in their stasis sarcophagi.

Without that vital coordination, the remaining Necron Warriors fell into passive patrol loops wherever they happened to be, as did the final waves of freshly-awakened Necrons. Though individually still lethally dangerous, and thronging the planet in vast enough numbers to make exterminating them a horrific slog, their controlling intelligence was gone. The surviving war-forms simply lacked the needed intelligence to win a war.

Aftermath[]

Having effectively neutralised Silva Tenebris's combat power, Magos Faustinius decided that the Caestus Metalican's valiant crew had done all that anyone could ask of one ship, and ordered the mission to return to Mars. There they would recover from the desperate campaign against the Tomb World, and turn over the vast haul of artefacts and data they had acquired to the broader Adeptus Mechanicus. However, the fate of the defanged Tomb World is far from certain.

Some Imperial sources hold that Silva Tenebris no longer even exists. The Forge World of Metalica sent a rectification fleet to that benighted world under the leadership of Magos Videx, and carried out an Exterminatus action, removing the threat of Silva Tenebris' xenos tech-blasphemy forever. While serving aboard the Caestus Metalican, Videx had painstakingly mapped a massive Necron generatorium and stripped it of its shielding. By bombarding that, the Metalican fleet triggered a chain reaction that ultimately unbound the entire globe, reducing the planet to a vast cloud of molten debris.

Other records indicated that the follow-up Mechanicus fleet was instead sent from Stygies VIII, at the direction of Magos Scaevola, filled with Xenarite Tech-priests bent on pillaging the Necron tombs down to bedrock. One shipload of such plunder would have been enough to keep Adeptus Mechanicus reverse-enginseers and Tech-acquisitors busy for solar decades. With an entire Tomb World to analyze, the Xenarites will likely make discoveries that will change the Adeptus Mechanicus forever.

And still others claim that there was no follow-up fleet at all. The magi's reports, momentous though they should have been, were filed and forgotten in Mars's endless data-catacombs, and each of the magi themselves wrongly believed that their superiors were moving on their recommendations. Silva Tenebris, these sources claim, is still out there, effectively undefended and bursting with untapped potential, waiting to be exploited by whichever faction of the Adeptus Mechanicus first realises this and finds a way back there, whether it be the Orthodox Mechanicus, the Xenarites, the Necrons, or others.

Characters[]

  • Tech-Acquisitor Scaevola - Scaevola was a Xenarite tech-priest who specialised in acquiring xenos technology.
  • Xenobiologis Tiresus - Tiresus was a xenographer who sought to learn more about the history, culture and languages of various xenos species.
  • Lector-Dogmatis Videx - Videx was a tech-priest who was tasked with ensuring that the Explorator forces remained true to the orthodox doctrines of the Cult Mechanicus.
  • Subdomina Khepra - Khepra was the primary commander of the Skitarii ground forces that accompanied the expedition.
  • Quartermaster Rho - Rho directed the production and maintenance of the wargear and other equipment needed by the expedition.
  • Prime-Hermeticon Captrix - Captrix was a Skitarii assassin-scout focused on finding critical enemy targets and personnel for elimination.
  • Magos-Dominus Reditus - Reditus was a former high-ranking magos whose mind had been transplanted into a Servo-skull. His role was to take charge of general logistics for the expedition and analysis of all recovered data.

Omissiah Edition[]

As well as the standard pre-order of Mechanicus, players were also able to pre-order a special Omissiah Edition which includes the following items:

  • Soundtrack featuring the highly acclaimed music of Mechanicus
  • Digital artbook containing new and previously unseen concept illustrations and art from the development of the game

Videos[]

Sources[]

Gallery[]

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