A Flesh Hound of Khorne is a powerful and bloody-minded daemonic beast in service to the Blood God Khorne. Found by the hundreds and thousands on the bone-littered plains surrounding Khorne’s demesne in the Realm of Chaos, Flesh Hounds are great wolf-like beasts that hunt down and destroy the enemies of the Blood God. They are often unleashed into realspace when possible to pursue those who have earned Khorne’s wrath. Flesh Hounds are implacable when on the hunt and pursue their target across vast -- even interstellar -- distances. Constantly closing in, their howling often drives their target to madness before the Hound’s own razor sharp teeth sink into flesh. What remains of their victims, especially their skulls, are brought back to their unholy master, to add to the uncountable others that make up his massive throne.
Flesh Hounds, it is said, are fierce and bestial daemons, with a sinuous, wolf-like form, thick, scaled hides, and a blunt maw full of sharp, shredding teeth. They roam the Immaterium in packs, never resting, always hunting. At times, Khorne summons them to the Skull Throne, as a packmaster might call his dogs. He gives his hounds the scent of the blood of some doomed soul, and unleashes them upon the world.
Imperial Navigators have even reported hearing the cry of Hounds on the hunt while guiding ships through the Warp, such as the possibly apocryphal tale of The Ready Brace and Rogue Trader Meical Rede. Rede was unlucky enough to have a Hound manifest on board his ship, apparently seeking one of his passengers. The Hound raged through the vessel and slaughtered hundreds before finally being brought down by the ship’s Arch-Militant and masses of Gun Servitors.
Though vaguely canine in form, Flesh Hounds are more a horrific cross between dog and reptile. Covered with thick scales, Hounds mount large horns and usually feature a series of spikes down the spine. Frills grow from various locations, such as the back of the skull, on the throat, or the rear of the jaws. Coloration ranges from dark red to greyish-black, and all Hounds wear the spiked brass Chaos relic known as the Collar of Khorne, granting them protection from the psychic energies so despised by their master.
While patient enough as trackers, Hounds tend to give in to their inherent bloodlust when prey is finally sighted. With bone-chilling howls, they rush forward, crossing open ground with astonishing speed. Leaping at the last moment, the Hounds attempt to physically overpower their targets, savaging them with teeth and claws. Large or particularly well-armed foes (such as armoured vehicles) are encircled, with individual Hounds darting in from different directions, worrying at their target until it finally falls from exhaustion (or, in the case of a vehicle, is disabled and unable to move.) Once the foe is down, the Hounds rush in en masse for the final kill. Hounds normally hunt in packs, and only the most well-armed and disciplined of groups can hope to face such an assault and survive.
Collar of KhorneEdit
Hanging around the neck of every Flesh Hound is a Chaotic artefact called a Collar of Khorne. Said to be forged from the very heat of Khorne's rage at the foot of the Blood God's Throne of Brass within the Realm of Chaos, these collars have the power to draw energy from the Warp around it, strengthening the daemon wearing it and making it immune to all forms of psychic attack.
Notable Flesh HoundsEdit
- Karanak - Karanak is a unique Flesh Hound of Khorne who is the incarnation of Khorne's vengeance against those who insult the Blood God's pride, warriors who break Khorne's creed, and cowards who refuse to shed blood. None can hide from the Blood God's favoured hound. Karanak hunts them all down across the length and breadth of space and time, no matter where they hide or for how long they run. When not hunting, Karanak keeps watch over Khorne's Throne of Brass. Unlike normal Flesh Hounds, Karanak has three heads, each capable of tracking unlucky prey by different means. The first follows the prey's trail through space, the second tracks the scent through time, and the third, the most dangerous of all, can detect its intended prey's thoughts.
- Codex: Chaos Daemons (4th Edition), pp. 36, 55
- Codex Imperialis (1st Edition), pg. 81
- Dark Heresy: Creatures Anathema (RPG), pg. 119
- Rogue Trader: Koronus Bestiary (RPG), pg. 119
- Realm of Chaos: Slaves to Darkness (1st Edition), pg. 27