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"The Kasballica? Cross them and you'll end up with a blade in your back, and they'll kill your kin as well, just for the inconvenience."

—Jonas the Sharp, Footfallen

The Kasballica is a Human organised crime syndicate that has existed in the Calixis Sector of the Imperium of Man ever since there has been a Calixis Sector to exist in -- and arguably before, with its foundations being laid down in the settler ships en route from the Ixaniad Sector. They have also moved their operations into the frontier region adjacent to the Calixis Sector known as the Koronus Expanse.

Barely a world in the sector is without its Kasballican crimelord, known as a "prince" or "princess," each with their own hierarchy, outposts, and secret channels through which their tithe collectors and enforcers roam.

It is not only the legitimate Imperial authorities who have much to gain from the exploration and exploitation of the resources of the Koronus Expanse. For many standard centuries, criminal organisations have attempted to benefit from the wealth and power that flows back from the Expanse into the Calixis Sector, with varying degrees of success. The Kasballica Mission, based in Footfall, is the latest and most successful in a long line of these criminal groups.

History[]

Origins[]

The Kasballica has a long and bloody history that predates the founding of the Calixis Sector. Carried into the sector to settle the worlds of the Drusus Marches sub-sector in the aftermath of the Angevin Crusade's conquest of the Calyx Expanse in the 39th Millennium, a dozen old and established criminal syndicates from worlds in the Segmentum Solar warred silently even on the colonist transports that took them to newly-conquered Imperial worlds.

By the time the transports finally reached the Drusus Marches, the underworld war was almost over, the shattered remnants of each crime baron's armies slowly rebuilt into a single, larger one -- the Kasballica. In the standard centuries that followed, this singular organisation fragmented again, splitting into more localised interests on several worlds, communicating only through their rulers, self-declared "barons," "dukes" and "princes" who each ruled over a single world's Kasballican criminal enterprises.

Rivalries sprang up, and the line between healthy competition and outright war became blurred as each fought to obtain wealth with which to dominate their rivals. Then the Koronus Passage, "The Maw," opened, and suddenly a new source of wealth emerged, granting a new lease on life to the fractured organisation, particularly those parts of it that had made in-routes into the Cold Trade -- the sale of forbidden xenos items and technologies throughout the Calixis Sector.

Within a solar decade, the internecine war had stilled, the assorted factions regarding the new opportunity as too great for any one crime lord to handle alone, and they moved to infiltrate Port Wander. Their operations on Port Wander were a limited success for a time, hindered by the relatively small population of the star fortress and its abundance of Imperial authority figures unwilling to let an independent criminal organisation get in their way.

The Kasballicans' efforts were further set back by the Greenskin siege of Port Wander, which prevented them from accomplishing anything for nearly a solar decade. After the Navis Imperialis reclaimed Port Wander, the Kasballicans there departed, seeking a better base of operations on the void station of Footfall, the new and more lawless settlement on the far side of the Maw.

Kasballica Mission[]

Unfettered by the laws of the Imperium, and able to exert its power across the breadth of the void station of Footfall's society, the Kasballica Mission (a term which refers specifically to the Kasballican operation on Footfall), thrived as it had never done before, and soon, Footfall's prince of the Kasballica was as wealthy as his peers within the Calixis Sector.

It was not to last; seeing their investment turned against them, the other Kasballican factions pressed their peers in Footfall. The end result was a resurgence in the secret war between the Kasballican factions that continued for well over a standard century, weakening the Kasballica Mission to the point where its rivals in Footfall were able to hinder its efforts.

Between the increasing presence of the Amaranthine Syndicate, arms dealers hailing from the city of Gunmetal on distant Scintilla, and agents of the Malfian crime lord Iridan Nox, the Kasballica Mission was struggling to maintain its place on Footfall. The secret war between the Calixian Kasballicans and the Kasballica Mission on Footfall ground to a halt, as both sides realised that neither would profit from being forced out of the Koronus Expanse.

The aftermath of the secret war brought a greater degree of stability to its operations, and the Kasballica Mission was rebuilt to consist almost entirely of trusted vassals and retainers from the other factions. With rival criminal organisations from further afield moving in on Footfall, the Kasballica could ill-afford another schism. The new structure of the Kasballica Mission was to ensure that it remained under the control of the Kasballica in the Calixis Sector, which in turn would maintain stability for the organisation. When the Maw closed in 813.M41, this plan paid off.

Amidst mass starvation, it was only the Kasballica, whose vaults were well-stocked with supplies, who managed to endure with little loss of power or life, as all those around them begged and scrounged for those same supplies. When the Maw reopened at the end of that year, the Kasballica Mission had not only managed to hold out against the settlement's starvation, but had thrived in spite of it, gaining new ground and extending its influence across Footfall further than it had ever done before.

With every standard year, the Kasballica Mission attempts to negotiate better and longer-lasting deals with passing Rogue Traders. Lacking the resources to venture out into the Koronus Expanse by themselves, the syndicate must content themselves with trade deals, dealing illicit goods for a cut of the profits.

This has always been sufficient, for there are precious few routes through which one may sell such proscribed items in Imperial space. Because of its long existence, and in part thanks to its recent resurgence, the Kasballica control many of the illicit trade routes into and around the Calixis Sector.

However, when speaking of power and wealth, sufficient is never enough, and the Kasballica are not content to sit on their laurels and make do with what they have already accumulated.

Kasballica and the Adeptus Arbites[]

"I know about the Arbites. Know very well. I know how far back their rule goes. I know when the first Precincts were founded here. I know it because my own predecessors were already here and watched them land, look around at the new sunlight, and measure the ground for their fortresses. The Kasballica has been in Calixis for longer than they have. Let's not demean ourselves by fearing them."

— Yenga Kwill, Princess of the Landunder Kasballica

On many Calixis Sector worlds the Kasballica's operations merit barely more than a slender dossier in the Adeptus Arbites Detectives' bureau stacks, worlds where their ambitions are devoted to nothing more than co-ordinating a shadow industry of tiny crimes whose aggregate wealth flows upward through Kasballica patrons into the local prince's coffers.

As long as they restrict themselves to mundane squabbles with the planetary authorities, such networks are ignored by the Adeptus Arbites, except when an enterprising Detective-Espionist might cultivate them for informants. At a number of hotspots throughout the sector, however, Kasballican operations have grown big and assertive enough to push into Arbites territory, infringing on the operation of the Imperium in ways that cannot be ignored.

Out toward the rimward stars the increasingly brazen piratical enterprises coordinated by the Kasballica of the Periphery sub-sector have stretched the Precinct fleet thinner and thinner still. The Kasballican princes of Merov, Lo, and Grove's Fall have been collaborating on a ramshackle but vicious fleet of their own, terrorising Imperial trade coming back into the sector from Port Wander and specifically targeting vessels that have crossed the Kasballica Mission on Footfall.

Some of the fleet is run directly by the princes, some of it is made up of hapless Imperial merchants who could not repay Kasballican backing for their own ventures in the Koronus Expanse and have had their choice laid out for them -- the risks of turning corsair themselves to work off their debt, or the certainty of Kasballican retribution.

The Adeptus Arbites' Lord Marshal Goreman and Marshal-Commodore Mhal would dearly like to strike out directly at the Kasballica Mission on Footfall but have not yet been able to muster the resources away from the rest of the sector.

Along the spinward border a multi-directional war between several Kasballican princes has escalated well past the usual petty exchanges of crude assassinations and small-scale sabotage and grown to the stage where stable Imperial governance is being disrupted and orderly tithe collections threatened.

The crash of the Hexenwide, an in-system barge loaded with radioactive fuel whose disintegration in the lower atmosphere of Sozomen's Last Stand irradiated hundreds of thousands of hectares of plantation-land, has been firmly linked to the opening of hostilities by Ghonan Dyexx, the Kasballican prince of Bront. The reprisal raid, a showy affair that rampaged through Bront's upper capital hive city, was designed more to stir up savage riots and labourers' insurrections, and was eminently successful, paralysing the hive city for a solar month and badly damaging Dyexx's personal holdings.

Since then the princes of NDO-K4, Cantus, and Mosul have all joined in the war in similarly spectacular fashion. Given their preferences, the Vanguard High Precinct command would tell the planetary governors to grit their teeth, tighten their belts, and bear the trouble while the Kasballica thinned out each others' numbers and forced each other into the open, ready for a mop-up.

But the chorus of complaint from the governors and the Administratum has goaded Goreman into demanding a quick and permanent end to this, and so Arbitrator contingents are being drawn from all over the High Precinct to come down on the Kasballica with overwhelming force.

To trailing, at Haddrack, Arbites Detectives are carefully infiltrating the governor's court and the Departmento Munitorum to try and track Kasballican efforts to manipulate the Astra Militarum tithe for the nearby warzone at Protasia. The Kasballican Princess Ignetta of Haddrack has involved herself on two fronts -- using none-too subtle bribery and coercion on the planetary authorities so that the Human tithe falls heavily on the planet's two major northern continents, while her own main power base across the three southern continents remains strong, and ensuring that a number of Kasballican agents personally loyal to her are shoehorned into command positions in the Astra Militarum tithe.

Ambitious and optimistic, Ignetta is looking forward to the day when the Haddracki regiments take Protasia and claim it, and the new Imperial settlers will be led by her own catspaws and establish a new Kasballican fief subject to her control. The Arbites have not yet tarnished that optimism by launching into righteous prosecution against such a shameless crime in violation of Imperial law, but the case against her is almost complete and the day of reckoning is not far off.

Kasballican Agents and the Inquisition[]

The crime barons of the Drusus Marches have agents across the Calixis Sector and even within the Koronus Expanse. The sheer audacity with which many of these men and women conduct "business" can rocket the unscrupulous to positions of power well above their station.

These "low dukes" (as they are mockingly called in Hive Tarsus) are often considered little more than conmen and crooks whose influence allows them to rub elbows with more proper nobles. When this occurs, the Kasballica leadership will often attempt to reign their operatives in, as their actions can disrupt proper business and draw unwanted Imperial attention.

The Kasballica will cut formal ties, forcing their agent to operate independently. Rarely, a clever Kasballican "noble" will find ways to protect themselves, maintaining their position and rising to power on their own. More commonly, they are brought up on charges, and only the intervention of a Judge or Inquisitor will save them from a bullet in the brain-pan.

This combination of savvy, ambition, and an ability to deal with other cultures without "going native" has drawn the eye of several Calixian Ordo Xenos Inquisitors, most notably Inquisitor Vilane. His missions into the Jericho Reach have brought him in contact with the T'au, and it is this rare blend of resourcefulness and an air of stolen authority that make his pet Kasballican "nobles" so useful.

Most often pressed into service by the Inquisition as part of a sentence for crimes (often crimes for which they are innocent), many ex-Kasballica agents dislike the lifestyle of an Acolyte, and strive hard to improve their own comfort while on assignment. This "questionable" loyalty can lead to strife in the Inquisitorial cell, but thus far, the results have been worth it.

Notable Kasballicans[]

JaeHeydari

Jae Hedari, member of the Kasballica Mission and prominent Cold Trader of Footfall, later an ally of House von Valancius' newest Rogue Trader.

  • Jae Hedari - Jae Hedari is a criminal member of the Kasballica organised crime syndicate on the void station of Footfall in the Koronus Expanse of the Segmentum Obscurus who is heavily engaged in the Cold Trade. She later joined the retinue of the Rogue Trader of House von Valancius. The light of the Emperor -- may His grace rest upon His abject servants -- is a most radiant light; yet the brighter it shines, the denser is the dark swarming of shadows at the edges of His vast empire. There, in that twilight, dwell the most pathetic dregs of Imperial society. Smugglers, thieves, murderers, they crawl about like so many insects; they huddle together one moment and tear at each other's throats the next -- for their eyes cannot see the truth, and their hearts are filled with only rancour and avarice. But even out of this riffraff, there have risen a bold and persistent few who are willing, for an immodest price, to venture forth and fetch treasures that the poor of heart would dare not touch. These scoundrels living outside the confines of Imperial law are known as "Cold Traders." There are some who will happily let the foundations of whole worlds come crashing down for a chance to live on their own terms and not take orders from the soulless machine that is the Imperium. They have their own path to follow, a relentlessly upward path. They climb over the heads of their less nimble-fingered, less sweet-spoken rivals. They test their luck again and again. They make questionable alliances and sell away their souls, one shard or shred at a time, for the tiniest of opportunities. Eventually, after years, they may reach the gates of freedom. Or they may not -- if they have shied away from delving neck-deep into xenoheresy; if they have hesitated to put anything and everything at stake, from their silken underthings to their very lives. Once you've been branded a criminal and a lowlife, being less than the best of them is not an option. Jae Hedari, a precious jewel of the void station of Footfall, a link in the glittering gold chain that is the Kasballica Mission among Cold Traders, a woman of countless talents and myriad mysteries, is truly the cream of the scum of the Koronus Expanse. A seasoned dealmaker and adept mediator of commerce with the xenos enemies of Humanity, Jae has earned the great respect of many in the Footfall underworld and incurred the much, much greater hatred of her less successful rivals. Jae will not pass up any opportunity to curb the evil tongues of her enemies and keep their long knives at bay. And a Rogue Trader's influence is her most coveted weapon -- for who would dare go against the business partner of one who holds a Warrant of Trade, the gracious one anointed by the Emperor, and sent Jae Hedari's way by providence itself? That is, of course, if the said Rogue Trader chooses to add a person of such controversial repute to their retinue. At the Rogue Trader's side, Jae will set out toward the distant shimmering stars that hold innumerable riches and are home to multitudes of foes. Notwithstanding her extensive knowledge of all the various things falling under the concept of "xenoheresy," notwithstanding a honeyed eloquence that can pacify a raging Daemon, Jae is hardly the kind of partner whose honesty and integrity warrant any superlatives. Dark shadows from the past can be glimpsed in her eyes, and reflections upon her future are like glints of light dancing upon cold steel. In the end, it will be up to the Lord Captain of House von Valancius -- may the God-Emperor shield them from all adversity -- whether to entrust this lady with their business affairs, their money, and ultimately their life.

Sources[]

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