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Kasrkin

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"When veteran Guardsmen flee, the Kasrkin stand. When victory is near, the Kasrkin seize it. When the Archenemy attacks, the Kasrkin Elite are the rock upon which traitors shall break."
— General Sturnn, commander of the Cadian 412th
Kasrkin hvy plasma

An elite Kasrkin trooper of the Imperial Guard armed with a Heavy Plasma Gun

The Kasrkin are elite troops of the Imperial Guard and are dedicated to the security of the Fortress World of Cadia from which they hail. Because they are elite special forces troops drawn from the same world as the existing Cadian Shock Troops Regiments of the Imperial Guard, the Kasrkin are officially classified by the Departmento Munitorum as the type of Storm Troopers known as Grenadiers because of their heavy weapons and elite tactical training. Their name comes from the title of the fortress cities of Cadia, which are called "Kasrs" in the native Cadian dialect of Low Gothic. The Kasrkin are the elite of the already skilled Cadian planetary military forces and are chosen to serve in the Imperial Guard when they are still serving as Whiteshields (new recruits) in the Cadian Planetary Defence Forces. Their training is more than a match for that provided to the elite Imperial Storm Troopers (Kasrkin are the Cadian equivalent of the Storm Troopers) and they are utterly dedicated to the preservation of Cadia, whereas Imperial Storm Troopers are indoctrinated to provide for the defence of the entire Imperium of Man. Kasrkin soldiers are well-known amongst the Storm Trooper regiments assigned to Cadia, and are renowned for their ability to remain cool under fire in combat situations where even many other veteran Cadian Guardsmen would break.

History

OW HoE - Ukitakumuki

A Kasrkin squad on foot-patrol

The Cadian Shock Troops are already known throughout the Imperium as a highly skilled and disciplined force, so the ranks of the Kasrkin are truly amongst the best of the best in the Imperial Guard. Many potential recruits for the Kasrkin are chosen at a young age when they are still serving as Whiteshields (new recruits) in the Cadian Planetary Defence Forces within the Cadian Youth Army. Those who are chosen must first prove themselves in the Shock Troops and become hardened veterans before they are guided to the Kasrkin. Their training is more than a match for that provided to the elite Imperial Storm Troopers (Kasrkin are the Cadian equivalent of the Storm Troopers) and they are utterly dedicated to the preservation of Cadia, whereas Imperial Storm Troopers are indoctrinated to provide for the defence of the entire Imperium of Man. Punishing regimes of additional training in the harshest warzones tempers each Kasrkin into a hardened fighter who is capable of facing the horrors of battle in the late 41st Millennium. To serve in the Kasrkin is a great honour, for they are amongst the finest troops in the Imperium. However, much is expected of such warriors -- the Kasrkin are constantly placed in the fiercest fighting, sent into battle against deadly foes, and relied upon to act above and beyond the call of duty in the Emperor's name. The roll of valour for the Kasrkin is long and well-respected, for they are warriors of exceptional courage. Many times, the tide of battle has been turned by the precise firepower and iron discipline of the Kasrkin.

Kasrkin are highly trained in the use of numerous heavy weapons, and are entrusted with special equipment of high quality and rare craftsmanship such as their Hellguns and Hotshot Lasguns, which are much more powerful versions of the normal Lasgun used by regular Guardsmen. They wear Carapace Armor and helmets sealed for hazardous environments. This armour also deflects and absorbs incoming projectiles far better than standard Imperial Guard armour. Kasrkin are also given minor biological modifications to allow them to move quickly despite their heavier gear. Kasrkin sergeants often wield rare and powerful equipment more commonly used by Imperial Guard officers such as Power Swords and hot-shot Laspistols. The Kasrkin often carry special weapons suited to their assault role on the battlefield and exceptional marksmanship, including Plasma Guns, Meltaguns, Grenade Launchers, and Flamers. True to their nature as Grenadiers, the Kasrkin carry both Frag Grenades and Krak Grenades and are extensively trained in the use of these weapons. Some chroniclers amongst the Tactica Imperialis have recorded a number of difficult fire fights in the Kasrkin's history that were resolved by the creative application of grenades.

Cadian-kasrkins

Cadian Kasrkin in combat

The Kasrkin also have an ethos of duty and honour that is impressive for members of the Imperial Guard, who are usually far more interested simply in staying alive. Whereas the standard Storm Trooper is looked down upon by many different regiments of Imperial Guardsmen for their elite status, the Kasrkin are looked upon with great favour among the standard regiments of Cadian Shock Troops. They are the ultimate warriors of the Imperial Guard who fought against the Forces of Chaos, and they led the charge in the defence of Cadia from the Chaotic forces of Abaddon's 13th Black Crusade in 999.M41 that is currently still occupying much of the Fortress World's surface. To be a Kasrkin is to hold a position of honour, and all Cadians recognise this truth and the role they play in defending their world.

Notable Campaigns

  • Betrayal at Lorn V (Unknown Date.M41) - General Sturnn of the 412th Cadian Shock Troops Regiment made a special appeal to the Lord Castellan of Cadia to include several groups of Kasrkin in his command. After much consideration, this rare request was granted, based strongly upon Sturnn's battle honours and superlative record as an Imperial Guard officer. A born leader and formidable fighter, Sturnn believed that the true duty of the Imperial Guard was to die standing and fighting against the Imperium's foes. The General was admired by his fellow officers for his incredible bravery -- Sturnn often went into battle directly alongside his troops, an uncommon trait in many men of his exalted rank. It was the General's preference to assign squads of Kasrkin as his bodyguard. This was a role the Kasrkin deemed fitting, for Sturnn was so often to be found at the heart of the most furious battle. Sturnn's orders were to proceed to the Ice World of Lorn V and recover a fallen Imperator-class Battle Titan bearing the name Dominatus. Once a world governed by the Imperium of Man, Lorn V had been invaded and laid waste by two inimical forces. The first of these was a Chaos Space Marine warband, commanded by Lord Crull, a savage Chaos Champion. The second group of invaders consisted of an Ork WAAAGH! led by a massive Warboss named Gorgutz 'Ead 'Unter. Together, these two forces dominated much of the planet, each battling against the other in a savage conflict. However, when the 412th Cadian Shock Troopers Regiment arrived on Lorn V, Lord Crull and Gorgutz ended the fighting between their forces and forged a rough and uneasy alliance against their common foes. Soon after his arrival at the former capital city of Talorn, General Sturnn learned that another challenger for control of the planet had appeared -- the Eldar, guided by the devious Farseer Taldeer. Faced with constant attacks from the Orks and Chaos Space Marines, Sturnn and Taldeer reluctantly chose to work together in order to survive. With the timely support of Taldeer's Eldar Aspect Warriors, Sturnn drove the Orks and Chaos Space Marines back in a series of blitzing advances. Imperial records are not entirely clear about the details of Sturnn's campaign on Lorn V, but all agree that without the Kasrkin, no victory would have been possible. Time and again, the Kasrkin were sent forward into the vanguard of the Imperial Guard assault, and time and again, the foe was sent reeling back—but at a mounting cost. Casualties amongst the Kasrkin were staggering, especially in the decisive conflict to secure the Titan. The Kasrkin's superior firepower and training counted for naught against a tide of inhuman horrors springing forth from beneath the planet’s frozen surface. This final assault pitted merciless aliens against Kasrkin discipline -- and the discipline held the line. The few survivors of Lorn V tell a grim tale. According to these after-action reports, General Sturnn and his men were betrayed by the Eldar in the end and cut down in a hail of shuriken fire. The Farseer's deceit cost the Imperial Guard forces dearly -- the 412th Cadian Shock Troopers Regiment was driven from the planet and the Titan declared lost. To this day, the banner of the 412th bears a black ribbon to mark this defeat.

Wargear

Cadian NCO

A Sergeant of the 8th Cadian "Kasrkin" Regiment wearing Carapace Armour and armed with a Hotshot Lasgun, a Power Sword and both weapons' separate backpack-mounted power generators

What follows is a list of the most common items of wargear issued to the members of the Kasrkin regiments:

  • Hotshot Lasgun (Lucius Pattern) - Sometimes also known as Hellguns, "hot-shot" weapons are almost exclusively used by high-ranking Imperial officers and elite forces who favour the higher power provided by these weapons over the higher rate of fire but poorer penetration power of the Imperial Guard's standard-issue laser weapons. While Hellguns are rarely seen employed in the Imperial Guard outside of the elite Storm Trooper units, Hellpistols can be seen in use among many members of the Imperial Guard's officer corps and among agents of the Inquisition where their greater power often means the difference between life and death.
  • 4 Charge Packs for Hotshot Lasgun - Charge packs are powerful batteries used almost exclusively by Imperial laser weapons. The cost of a charge pack varies depending on the class of the weapon. In all cases, it provides shots equal to the weapon's full clip value.
  • Combat Knife - This one-handed melee implement is the ubiquitous back-up weapon for warriors all across the Imperium, be they lowly hive scum or the elite soldiers of a Planetary Governor. Some, such as the Catachan Fighting Knife, are designed for a specific purpose, whilst others are more generic in nature.
  • 3 Frag Grenades - Frag Grenades use a combustible charge and special fillers of shrapnel fragments which make them potent anti-personnel weapons. Imperial Frag Grenades are roughly the size of a clenched fist and covered with a heavily notched shell, both to increase the shrapnel produced and provide a more secure grip for throwing.
  • 3 Krak Grenades - Krak Grenades are crafted with powerful concentrated explosives designed to punch holes in armoured targets such as vehicles or bunkers. While stronger than Frag Grenades, Krak detonations do not produce a blast effect and their more focused explosion makes them less practical as anti-personnel weapons.
  • Cadian Imperial Guard Fatigues - Kasrkin generally wear the common battledress uniform or fatigues that are standard to their attached regiment beneath their Carapace Armour.
  • Environmentally-sealed Storm Trooper Carapace Armour with Helmet - Carapace Armour is generally a sign of status and is mostly worn by Imperial officers, special forces and agents of the Inquisition. Made from moulded plates of armaplas, ceramite, or other strong, light but highly resistant materials, it can cover the entire body or just selected regions of the body depending on the desired level of protection. Kasrkin, for example, wear full-body suits of Carapace Armour, including a helmet, while most Imperial Guard soldiers are lucky to gain access to just a simple chestplate of Carapace Armour to wear over more comfortable mesh or flakweave suits. Some bodysuits have slots designed for simple carapace plates to be inserted in, so that the overall suits can be rapidly configured for as much or as little protection as desired. Damaged plates can in this way be more easily replaced without requiring the purchase of an entire new suit.
  • Backpack Power Generator
  • Rucksack
  • Basic Toolkit
  • Poor Weather Gear
  • Mess Kit and Water Canteen
  • 2 Weeks' Rations
  • Blanket and Sleep Bag
  • Rechargeable Lamp-Pack - Sturdy and reliable, glow-globes illuminate many an Imperial paveway and cathedral. Most portable ones are roughly the size of a clenched fist and can shine strong, yellowish light a dozen or so metres in width, lasting roughly five hours before their power pack needs recharging or replacing
  • Grooming Kit
  • Ident-Tags ("Dog Tags")
  • Micro-Bead - A micro-bead or comm-bead is a short-range radio wave communication device worn in the ear, good for communications out to about one kilometre (depending on weather conditions and the intervening terrain). Each fits discretely in the ear, with higher craftsmanship models nearly undetectable in casual inspection.
  • Respirator - A simple breathing mask that covers the nose and mouth or entire face, these offer much better protection than filtration plugs and are used by Kasrkin in toxic environments or during attacks by chemical or even biological weapons.
  • Imperial Infantryman's Uplifting Primer - A standard-issue Imperial text that covers a vast variety of topics, this book is possessed by all members of the Imperial Guard as part of their standard-issue equipment. The Primer is a basic guide that details everything a Guardsman needs to know: principles and regulations of the Imperial Guard, issued arms, attire, apparatus, and equipment, basic battlefield policy and Imperial Guard organisation and structure, elementary battlefield medical instructions, and a detailed guide on the foes of the Imperium. No Guardsman should ever be found without possession of a copy of the Uplifting Primer, for the punishment is severe. The Primer is a basic guide to life in the Imperial Guard and the tactics employed by its regiments. Even elite Imperial troops like Kasrkin often times still rely on its advice.

Sources

  • Codex: Imperial Guard (5th Edition)
  • Codex: Imperial Guard (4th Edition)
  • Only War: Hammer of the Emperor (RPG), pp. 20-21
  • The Thirteenth Black Crusade (Background Book) by Andy Hoare
  • Gunheads (Novel) by Steven Parker
  • Dawn of War - Winter Assault (PC Game)

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