- "Alone, you are great warriors, exemplars of your Chapter. Together, you are a Kill-team, and you are unstoppable."
A Kill-team is the standard operating unit composed of an elite squad of experienced xenos-fighters consisting of no fewer than 5 Space Marines that have been seconded to the Deathwatch, the Chamber Militant of the Ordo Xenos of the Inquisition.
The Kill-team is the primary formation of the Deathwatch, serving as the core group that engages the bulk of their hated xenos foes, and to bring about the achievement of the Deathwatch's objectives. Most Battle-Brothers are veterans of a hundred alien wars before being inducted into the Deathwatch, but selection is not made upon length of service alone. In theory, even a Scout that shows exceptional skill at arms against the xenos may be selected to serve, although such an event is extremely rare. In the main, it is those Battle-Brothers who have faced a broad range of alien threats and not only survived, but prevailed, learning and passing on new methods of defeating such foes. A Deathwatch Kill-team consist of no less than 5 Battle-Brothers, but they are no larger than a reinforced squad in size, tasked with carrying out a specific objective, such as the destruction of a particularly dangerous target or strategically important objective.
If a mission requires an unusually large number of Deathwatch Astartes to participate, the Inquisition may assemble several Kill-teams, though such instances are rare because of the elite status and potent combat ability of even a single Deathwatch Kill-team. The term Kill-team can also refer to larger, more ad hoc assemblies of Space Marines drawn from the companies of the standard Space Marine Chapters. These types of Kill-teams often consist of 3-5 squads within a standard Astartes company, or about 30-50 Space Marines. These Kill-teams are lightly armed and are intended to make use of speed and relative stealth to destroy selected, highly important strategic targets. These targets are primarily the enemy's most important command-and-control units, such as an enemy commander and his bodyguard. Additionally, standard Space Marine Chapters also make use of Kill-teams to mop up any remaining enemy troops after the primary combat has ended in an Astartes victory.
- Aquila Kill Team - With the pounding of armoured boots, the blaze of jump pack jets, and the roar of finely-tuned engines, the Aquila Kill Team takes to the battlefield. Armed and armoured to handle any eventuality, the team’s battle-brothers keep in constant communication, evolving their battle plan with each new twist of fate. They assess the strengths and weaknesses of the foe with the penetrating gaze of a hunting eagle, devising the optimum courses of action before swooping in for the kill. These operatives go about their work with such fluidity and skill that they strike in synchrony even when spread across a wide front. So skilled is the Aquila team at taking the measure of unknown foes that they can tear a bloody victory from their enemies in a series of explosive strikes, no matter the nature of the horrors ranged against them
- Dominatus Kill Team - Should the enemy rely on specialist forces of its own, the Dominatus Kill Team will make their destruction a priority in order to secure dominion over the field. The team’s Vanguard warriors roar out of the skies to launch their alpha strike even as the Veteran marksmen that form the rest of their Kill Team pin the enemy in place with disciplined firepower. It is a tactic that has been employed to great effect against the most marshalled xenos armies. Alien marksmen, thinking themselves secure in commanding positions, are swiftly ripped apart by the airborne warriors that dive into their midst, whilst the close assault specialists sent to crush the Imperial army are hammered by heavy firepower. Every sweep of a chainsword or detonation of a bolt strips away the xenos army’s potency until their prized assets lie in tatters
- Furor Kill Team - The air fills with flesh-chewing explosions as the Furor Kill Team’s marksmen open fire. Every bolt and frag charge is selected and aimed to cause maximum damage to lightly-armoured foes. Whole swarms of xenos can be taken down by the storm of bolts and shells the Furor team rains upon its foes as its main assault closes in, and explosive bolts sow anarchy and confusion amongst the ranks. Where the enemy still threatens the Imperial lines through sheer weight of numbers, the team’s close combat specialists will charge in at the last moment. With voices raised in praise to the Primarchs, they dismember the survivors with powered blades, chainswords and lightning claws. The forward elements of the Furor team drive onwards with each new charge, breaking enemy offensives one after anothe
- Purgatus Kill Team - Purgatus Kill Teams must be indomitable in heart and mind, for they are sent into battle against the leaders of the alien host. These squads hunt down and slay those dominant creatures that hold xenos forces together, whether through conventional command structures or through psychic means. Aided by heavy covering fire, the Kill Team’s Librarian closes with his prey, his warpcraft concealing his brothers from sight until it is time to strike. When the Purgatus team is in position it will burst from concealment in a storm of hellfire shells and purifying lightnings, the Librarian engaging his quarry in a fierce war of the mind as his comrades cut down the fell leader’s guardians. In a matter of heartbeats the xenos leaders are slain, and the mastermind that holds the enemy force together destroyed.
- Venator Kill Team - A Venator team is assembled when the Deathwatch face a foe too agile or manoeuvrable for a conventional strike force to contain it. Where such a xenos army could run rings around an armoured division or Gladius demi-company, the Venator team turns the enemy assault on its head, its bike-mounted warriors hurtling in wide sweeps to encircle the foe in their turn. When their designated quarry is located, the Bikers share the auspicator data of their previous forays with the rest of their team. It is then that cold vigilance turns to fiery, red-hot fury. As the bikers finally open fire, the weapon systems borne by the rest of the team’s veterans send salvos blasting in on the coordinates set by their bike-mounted brethren – no matter how fast their prey, the pinpoint vengeance of these volleys strikes home with killing force.
Optional Deathwatch Tactical Marine WargearEdit
- Specialised Bolter Ammunition
- Plasma Gun
- Choice of Heavy Weapon, including Heavy Bolter, Multi-Melta, Missile Launcher, Plasma Cannon or Lascannon
- Choice of Close Combat Weapon, including Chainsword, Combi-melta, Combi-flamer or Combi-plasma gun
- Plasma Pistol
- Power Weapon
- Power Fist
- Melta Bomb
- Codex: Deathwatch (7th Edition), pp. 91-96
- Deathwatch Core Rulebook (RPG)