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Laser Weapons

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Laser Weapons, or Las Weapons as they are known in the Imperium of Man, are a family of directed energy weapons that produce beams of high-intensity amplified light to produce heat damage on a target. Laser Weapons are relatively easy to produce and maintain. No solid ammunition is ever used -- only power cells which can be recharged and quickly swapped with a fully-charged power cell. This makes them ideal for large troop formations like the Imperial Guard. While the accuracy of the laser beam cannot be distorted by wind like slug ammunition, however, it can be more quickly diffused by heavy particles in the air such as smoke and hence lose its power over long distances. Certain types of lasgun have specific uses, most notably the more powerful long-las which is the catch-all term for sniper variants because they bear longer barrels.

Laser Weapons are used in many shapes and sizes, some are big and powerful enough to be used in stellar engagements, others are used on vehicles like tanks or Dreadnoughts, whilst the smallest ones can be operated individually. Depending on their size, they are powered by on board generators, power cells or portable power supplies.

The principles for this type of weapon are used by many races in the galaxy and as such, Laser Weapons are a crucial part of Xenos arsenals, such as those of the Orks, Eldar or Tau and obviously the Chaos-corrupted humans that make up The Lost and the Damned or the Chaos Space Marines do use Laser Weapons.

Imperial Laser WeaponsEdit

Eldar Laser WeaponsEdit

Ork Laser WeaponsEdit

Tau Laser WeaponsEdit

SourcesEdit

  • Adeptus Titanicus Rulebook
  • Codex: Eldar (3rd Edition), pp. 35,46,63
  • Codex: Eldar (4th Edition), pp. 22,42,46
  • Codex: Orks (3rd Edition), pg. 14
  • Codex: Orks (4th Edition), pg. 51
  • Codex: Tau (3rd Edition)
  • Codex: Tau Empire (4th Edition)
  • Dark Heresy: Core Rulebook (RPG), pg. 138
  • Dark Heresy: The Inquisitor's Handbook (RPG), pg. 110
  • Dark Heresy: The Lathe World (RPG), pg. 59
  • Dark Heresy: Creatures Anathema (RPG), pg. 85
  • Deathwatch: Mark of the Xenos (RPG), pg. 5
  • Epic Armageddon Rulebook, pg. 108
  • Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 91-98
  • Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 67-72
  • Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 51-56, 251, 267
  • Imperial Armour Volume Five - The Siege of Vraks - Part One, pg. 67
  • Imperial Armour Volume Five - The Siege of Vraks - Part One, pg. 67
  • Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pp. 119-121
  • Imperial Armour Volume Eight - Raid on Kastorel-Novem
  • Imperial Armour Volume Eleven - The Doom of Mymeara pg. 101
  • Imperial Armour Apocalypse, pg. 6
  • Imperial Armour, pp. 10-11, 22-23, 37, 39
  • Imperial Munitorum Manual (Background Book) by Graham McNeill, pp. 61-64
  • The Imperial Infantryman's Uplifting Primer (Background Book) by Mat Ralphs, pg. 19
  • Inquisitor Rulebook (Specialist game) pp. 66, 110-111
  • Rogue Trader: Core Rulebook (RPG), pp. 120, 129-130
  • Rougue Trader: Battlefleet Koronus pp. 74-77
  • Rogue Trader: Hostile Acquisitions (RPG), pg. 48
  • Rogue Trader: Into the Storm (RPG), pp. 110-111
  • Warhammer 40,000: Rogue Trader (1st Edition), pg. 78
  • Warhammer 40,000: Rulebook (6th Edition) pg. 55
  • Warhammer 40,000: Rulebook (3rd Edition), pg. 61
  • Warhammer 40,000: Wargear (4th Edition)
  • Warhammer 40,000: Wargear (2nd Edition)
  • White Dwarf 111 (UK)
  • Cain's Last Stand (Novel) by Sandy Mitchell
  • Ghostmaker (Novel) by Dan Abnett, pg. 295
  • First and Only (Novel) by Dan Abnett
  • Guns of Tanith (Novel) by Dan Abnett
  • For the Emperor (Novel) by Sandy Mitchell pg.58
  • Forge World Ork Stompa Head'
  • World Big Zzappa

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