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Ogryn Ripper Gun

An Ogryn Ripper Gun

A Ripper Gun is a heavy, automatic combat shotgun built to the massive scale of Ogryns serving with the Astra Militarum. Compared to other Imperial weapons, these firearms are fairly simple, somewhat akin to the Ork Shoota. A Ripper Gun is a short range weapon that fires a hail of heavy shot to compensate for the poor aim of the average Ogryn.

The Ripper Gun is one of the few Imperial firearms that is intentionally crafted for use by Ogryns, and its design is intended to be much more durable and larger than a standard Imperial weapon, to compensate for the Ogryns' extreme clumsiness and intellectual deficits.

Ripper Guns possess a hard-wired burst limiter to prevent the Ogryn from emptying their weapon the first time they pull the trigger. This is something Ogryns find amusing, but as they often fail to remember to switch magazines, this habit leaves them without a ranged weapon.

By design, the Ripper Gun does not have a long range because of an Ogryn's instinct to always favour close combat. Ripper Guns are intended to be fired to soften up the enemy ranks before the Ogryns charge into close combat, and are built particularly robustly so that they can survive the Ogryns' almost certain use of them as clubs in melee.

Ripper Guns can also be fitted with Ripper Saws. A Ripper Saw is, as the name implies, a chainblade that is attached to the end of a Ripper Gun which is intended to provide the Ogryn with an effective close combat weapon once they close with the enemy.

Foe-rend Ripper Gun[]

Ogryns Ripper Guns

An Ogryn wielding a Mark II Foe-rend Ripper Gun in Warhammer 40,000: Darktide.

The Foe-rend Ripper Gun is a notable variant pattern of the Ripper Gun. It is blockier and more solid in build than older patterns, whose elongated barrels and stocks were likely more prone to breaking or bending when smashed into the skulls of enemies by their Ogryn wielders. They possess an extremely short barrel and lack a stock entirely; in this respect they somewhat resemble the boltgun of the Adeptus Astartes, although still markedly different.

Foe-rend Ripper Guns additionally all feature an oversized bayonet below the muzzle, as well as a horizontal folding foregrip. They are fed by a drum magazine which typically holds 14-15 rounds, and are toggle-action, with an ejection port and action located near the rear of the gun, which flips upwards with each round fired.

Despite having the standard 3-round burst setting built in, the Foe-rend Ripper Gun is also capable of fully-automatic fire either through a deliberate design choice to make them select-fire, or through the use of later modifications. There are 3 patterns of the Foe-Rend Ripper Gun, including the Mark II, Mark V, and Mark VI.

Sources[]

  • Codex: Imperial Guard (5th Edition), pg. 42
  • Imperial Munitorum Manual (Background Book), pg. 63
  • Only War: Core Rulebook (RPG), pp. 90, 177, 373
  • Warhammer 40,000: Darktide (Video Game)
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