Runtherd
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Added by LecoliusA Runtherd, also known as a Slaver, is an Ork Oddboy who has the patience to take care of his clan or warband's Gretchin and Snotlings. Their characteristic weapons are whips, Grabba Stikks and Grot-Prods. They are often seen leading Gretchin mobs into the fray or ordering around the Gretchin crews of Big Gunz. They often make use of Squig-hounds to eat errant or fleeing Grots in battle to "increase" the morale of their Gretchin mob.
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Role
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The average Ork, from the youngest Boy to the strongest Warboss, is a brutish and direct creature, who interprets the slightest resistance to his desires as a challenge to his authority, and such challenges are quickly and brutally answered. Orks constantly compete and fight amongst themselves, and they frequently kill those weaker than themselves to assert dominance, or simply for the fun of it. The life expectancy of Gretchin and Snotlings would be minimal amongst a tribe of Orks, were it not for their natural cunning and the presence of the Ork Boyz known as Runtherdz.

Added by LecoliusThe simplest and most menial tasks are undertaken by the tiny Snotlings. Snotlings are not particularly easy to train because they are slow learners and need to be slowly and carefully conditioned to perform even the most simple tricks. Runtherds train Snotlings to cultivate fungus and tend Squigs and take extraordinary pride in their tiny charges.
The Runtherds make a good living by selling well-trained Gretchin and Snotling servants and workers to other Orks. Runtherdz often become quite wealthy and naturally invest their earned teef (teeth, the Ork currency) in solid weaponry and other wargear. On the battlefield they tend to either fight alongside the machines crewed by their Gretchin where they can keep a close eye on things, or lead a large mob of Gretchins forward, using the smaller Orkoïds as diversion, living shields or living mine detectors for the other bands of Boyz.
Most Runtherdz also exhibit curiosity, especially for the other sentient races of the galaxy. Where the average Ork Boy only sees a non-Ork as either a challenge or a nuisance to be killed in either case, the Runtherdz sees a non-Ork as a challenge to be mastered. When an Ork mob goes to war, the Runtherdz will claim the surviving enemies as their spoils, and start training them as slaves. A Runtherd sees barriers of language and behaviour as a challenge to his skill for control and command rather than to his authority, and will apply his skills to boosting the production of his hapless charges just as he would with a group of uncooperative Gretchin. Successful Runtherdz can handle Humans, Squats, Tau and most other sentient races of the galaxy (with the exception of Tyranids and Necrons), eventually learning enough of their language, mannerisms and culture to ensure his slaves are always working at peak efficiency.
Wargear
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Runtherdz can easily be identified by the tools of their trade: they often wear an assortment of whips, chains and manacles to capture fresh slaves, as well as a Grabba Stikk. This is a long pole outfitted with a pulley-operated maw-like pincer, with which they can either grab and restrain a being, or throttle it if it proves too resistant to their control to be useful. Some Runtherdz favour the use of a Grot-Prod instead, an imitation of the human electrical cattle-prod, albeit much larger. These can be used to motivate, incapacitate or even kill, depending on the voltage. Runtherdz also often train a pack of Squig-hounds to keep an eye on his Gretchins and motivate them, by setting an example and having the Squig-hound gobble up one of the Gretchins if necessary.
Notable Runtherdz
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- Zodgrod Wortsnagga - Zodgrod Wortsnagga is a famous Ork Freebooter, infamous amongst his fellow Greenskins for training and selling "Super-Runts," Gretchins displaying previously unseen levels of aggression, cunning and bravery.
Sources
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- Codex: Orks (4th Edition), pg. 50
- Gorkamorka (Specialist Game), pp. 36-58
- Rogue Trader: Into the Storm (RPG), pp. 142-146