Fandom

Warhammer 40k

Sons of Sek

4,007pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

"For the glory of the Anarch, whose voice drowns out all others!"
— Warcry of the Sons of Sek
Sons of Sek

An elite warrior of the Sons of Sek

The Sons of Sek are an unusually regimented and disciplined Chaos warband under the command of the Magister Anakwanar Sek, one of the Archon Urlock Gaur's closest subordinates in the defence of the Sabbat Worlds Sector from the assault of the Imperial Sabbat Worlds Crusade. While still relatively new to the war for the Sabbat Worlds, initial reports indicate that the Sons of Sek may, in fact, be superior in combat to their cousins in Urlock Gaur's own Blood Pact.

The Sons of Sek were created not only to fight against the Imperium, but also to serve as Magister Sek's vanguard for when he eventually attempts to overthrow the Gaur and assume the position of Archon over all the Forces of Chaos in the Sabbat Worlds Sector.

HistoryEdit

Most, if not all of the Sons of Sek's initial training took place on the Chaos-occupied world of Gereon, and they were first encountered by the Gereon Resistance. They later played a major role in defending that world from the Imperial liberation force. The Sons were trained and equipped, in large part, due to the intelligence provided by the ex-Blood Pact officer Mabbon Etogaur, and the captured Imperial Lord Militant General Noches Sturm, who eventually defected to the service of Chaos in general and the Sons of Sek in particular. Sturm later repented his actions and, in lieu of being executed by Colonel-Commissar Ibram Gaunt, chose to take his own life to regain his honour.

Most of the training doctrines used by the Sons are based in Imperial Guard standard RIP details. Much of this information was obtained from Noches Sturm, and refined by the experience and ruthless dedication of Mabbon Etogaur. Presumably, not much was changed in the overall implementation despite Sturm's demise and Mabbon Etogaur's capture some years later.

Structure and OrganizationEdit

Much like the terrible force of the Blood Pact that they were created to rival, the Sons of Sek are an extremely disciplined military unit. Based almost entirely on the model of the Imperial Guard, they are a force to be reckoned with, and have proven themselves superior in many aspects over the Blood Pact.

In addition to being of a larger, stockier build than the Blood Pact (and for that matter, compared to a baseline Human) the Sons are also equipped with higher-quality gear and weapons. All their equipment is standard issue and based on a well-founded and established logistics train, unlike the Blood Pact which relies principally on scavenged equipment and stolen gear.

The Sons of Sek troops are dressed in Ochre coloured fatigues, with a helmet fitted with optics based on standard Imperial Guard issue equipment. They wear chain and plate mail padding over their shoulders and greaves, and wear Jackboots and leather fastenings and grips on their fatigues. The leather is obtained from the flayed enemies of the Sons, and is described as being nut-brown in colour and braided with purple thread. Gold braid is used to distinguish officers from troopers. In addition to this, each Helmet is fitted with a clasp in the form of a hand closing over the mouth of the wearer, which is taken from the dead enemies of the sons - the clasps are the Hands of the defeated foe. This is done to show their loyalty to the Anarch "whose voice drowns out all others." They are issued standard pattern Lascarbines and Lasguns, along with a Laspistol sidearm for Troopers and an Autopistol for officers, a Combat Knife as well as a Ritual Knife for the customs of the Sanguinary Worlds - all of which are manufactured on overrun Forge Worlds or on the Space Hulk Salvation's Reach.

The Sons are also better motivated and led, and even include an officer similar to an Imperial Commissar, known as a Scourger, to maintain discipline and morale. This is something that even the unusually-disciplined Blood Pact lacks. Theses Scourgers are also substantially more efficient than the Blood Pact's command cadre, based more on pragmatic training and instruction than the bloodthirsty "winner-takes-all" command and promotion mentality of the Blood Pact. As noted during training sessions, the Scourgers in equal part advise and admonish, guide and rebuke, oversee and instruct their charges - a trait notable for being eerily similar to Imperial Guard training regimes as opposed to the brutish methods used by other Chaos forces.

Notable EncountersEdit

  • Lectica Bastion Incident, Gereon - Resistance Fighters comprised of the surviving PDF and Guard contingents on the Chaos held world of Gereon staged an assault on the Lectica Bastion (the heart of the Chaos administration) as a diversion to allow a kill-team led by Colonel Commissar Ibram Gaunt to assassinate the Traitor General Noches Sturm. Despite being caught by surprise, the Sons prove victorious in the engagement, completely exterminating the assault forces, in spite of being unable to protect their mentor.
  • Liberation of Gereon - The Sons were at the forefront in the attempt to deny the Imperials control of Gereon during the Liberation effort, and nearly succeed in fatally stopping the Imperial advance in the city of K'etth'drac. However, they were foiled at the last minute by a desperate Imperial counter-attack led by armour units and were forced to withdraw, whilst being able to inflict disproportionately high losses on the Imperial Guard during their staged retreat.
  • Salvation's Reach Assault - The Sons were the principal defenders of the Space Hulk Salvation's Reach and were quite successful at holding the line, but were ultimately foiled by the presence of three Space Marines who had accompanied the assault, from the Silver Guard, Iron Snakes and White Scars. They were, however, lured into a distraction while the Imperial Guard inflicted irreparable damage to their research facilities inside the Space Hulk, and the units stationed there were presumed lost as the Reach suffered substantial damage and destruction which was inflicted by the Imperials.

SourcesEdit

  • Sabbat Worlds Crusade (Sourcebook) by Dan Abnett
  • Blood Pact (Novel) by Dan Abnett
  • Traitor General (Novel) by Dan Abnett
  • The Armour of Contempt (Novel) by Dan Abnett
  • Salvation's Reach (Novel) by Dan Abnett

Also on Fandom

Random Wiki