For the board game, see Space Hulk (game)
- For the video game, see Space Hulk (Video Game)
A Space Hulk is the term given by the Imperium of Man to the wreckage of a starship or a mangled twist of various starships and artificial debris found drifting through the vacuum of the Milky Way Galaxy without apparent direction. Many times they are so huge that they have their own atmosphere and gravity. Since the Hulks often exit and re-enter the Warp seemingly at random, searching or traveling within them is dangerous in the extreme. Space Hulks have many times been used as a means of transport by certain unsophisticated factions. The Orks, the Genestealers, and even Chaos Space Marine renegades use them occasionally to invade other worlds. As the Warp jump of Space Hulks is essentially made in a random direction, this gives them the advantage of surprise over Imperial or Eldar forces. These monstrosities often drop in and out of the Warp, threatening to carry Chaos Space Marines, Orks or Genestealers that have entered stasis who can launch attacks upon the unsuspecting planets of the Imperium. The Imperial Navy, and all Imperial forces and authorities as a whole, have standard orders to survey such objects and to report their location. The Hulks often consist of starships and items of technology millennia old, and the recoverable technology can be of immense value to the Imperium, and especially to the Adeptus Mechanicus. Thus elite Imperial forces are sent aboard to clear out infestations. Depending on the strategic situation (availability of troops, proximity to vital Imperial star systems, safety margins, etc.) Space Marines are usually sent to purge the Hulk of any alien or Chaotic infestations. The reason for this intense interest is that Space Hulks have been adrift in the void often for hundreds or even thousands of years, forming an unrecognizable huge mass, in which technological and scientific bounties from the Dark Age of Technology could be stowed that would be of great commercial value.
Many Space Hulks are known to be breeding grounds for the Tyranid species known to the Imperium as the Genestealers, often being the product of a starship inflicted with a Genestealer infestation where the Genestealers took over and killed the crew. It is even suspected by the Adeptus Mechanicus' Magos that the Tyranid Hive Mind implants Genestealers to lay in stasis on Space Hulks to serve as unwitting living vanguards for a nearby Tyranid Hive Fleet intent on finding new worlds to consume. Congruent with the expansive bio-mass consumption of the Tyranids, these Genestealer-infested Space Hulks are doubly dangerous for the cargo they may contain and the Hive Fleets they could psychically call upon an inhabited planet.
As a result of the dangers, the mission of boarding and exploring Space Hulks is normally entrusted to Terminators, a Space Marine Chapter's most experienced elite warriors who are heavily armed and armoured. In some cases this is an impossible task, due to powerful enemy resistance, too few available Imperial troops, the Space Hulk being too close to vital Imperial star systems, etc. In such cases the bombardment and total destruction of the Hulk is the only viable alternative. However, Space Hulks are huge and durable, and even Nova Cannon blasts are not powerful enough to take one down.
Notable Space Hulks
- Alveus Alpha Alpha Sextus - The Alveus Alpha Alpha Sextus was the Space Hulk that first bore the Orks to the Hive World of Armageddon during the Second War for Armageddon.
- Brokenback - The Brokenback was the Space Hulk that housed the Renegade Soul Drinkers Chapter for a time.
- Cauldron Born - The Cauldron Born is a former Space Hulk and the current fortress-ship and home of the Renegade Blood Gorgons Chapter of Chaos Space Marines. The Cauldron Born is an artefact of Blood Gorgons biological experimentation, including the use of pseudo-surgery and daemonology. It is said that the hull of the floating fortress has been grafted with the flesh of a Daemon Prince and that organic matter has been cultivated to merge with the ship’s engines, spawning a Daemonic Spirit that inhabits the vessel's circuitry.
- Death of Integrity - In 887.M39, Death of Integrity was seen near the world of Vol Secundus. A call for immediate Adeptus Astartes assistance was issued, with the 1st Companies of both the Blood Drinkers and the Novamarines Chapters responding. Exhibiting a tremendous amount of co-operation, the two Chapters deployed nearly 200 Terminators aboard the derelict Space Hulk. Over the span of two months, the task force thoroughly purged the Space Hulk of a rampant Genestealer infestation. Though the battle was costly in terms of materiel damage and loss of life, the ultimate prize was stunning. Deep within the Space Hulk's ruins was a remarkably well-preserved Standard Template Construct (STC) database which contained data on a host of lost technologies. The Adeptus Mechanicus gladly accepted this priceless artefact and repaid both Chapters with a newly commissioned Strike Cruiser.
- Devourer of Stars - The Devourer of Stars was used by the Daemon Prince Angron and his World Eaters Traitor Legion during the First War for Armageddon to invade that world.
- Judgement of Carrion - The Judgement of Carrion was a Space Hulk that appeared in the Aurelian Sub-sector in the late 41st Millennium. The Hulk was boarded by the Astartes of the Blood Ravens Chapter during the Second Aurelian Crusade, in search of the traitor within their own ranks.
- The Labyrinth - Space Hulk used as a fortress-monastery and ritual centre by the Chaos Space Marine warband known as the Sons of Malice.
- Mortis Thule - Known by many names, the Mortis Thule -- Death From Beyond the Horizon -- was the largest Space Hulk known to exist within the Jericho Reach, and was very possibly the most dangerous. Though each Hulk is unique, Mortis Thule stands out not only for its enormous size but also for its long history in the Reach, dating back to before the arrival of the Imperial Expeditionary Fleets of the Great Crusade. Most Hulks either fall apart given time (or sufficient massed firepower), or disappear back into the Warp never to be seen again. The Mortis Thule seems older than many such Space Hulks encountered before; its curious longevity and increasing mass are possibly tied to that other mysterious artefact of the Reach, the Warp Gate.
- Red Polyphemus - The Red Polyphemus was a Space Hulk that appeared during the Manachean War, one of the early campaigns of the Horus Heresy and that diverted much of Port Maw's strength before the attack of the Traitors on the Manachean Commonwealth in the Ultima Segmentum. It is commonly believed that this particular Space Hulk was diverted in the Warp by the will of the Chaos Gods to aid their mortal followers.
- Revenant Rex - The Revenant Rex was the Space Hulk that was destroyed by the Crimson Consuls Chapter, at the cost of their entire 1st Company and the Battle Barge Incarnadine Ecliptic.
- Sin of Damnation - The Sin of Damnation was the Space Hulk assaulted by the Blood Angels Space Marines in 996.M40. This campaign ultimately proved disastrous, with the Blood Angels facing an unending tide of Genestealers and finally retreating with only fifty brothers surviving of their entire chapter. The Blood Angels made a second attempt to claim the hulk when the Hulk was rediscovered in 589.M41. Under the command of 1st Company Captain Michaelus Raphael, eighty Blood Angels Terminators slaughtered over 40,000 Genestealers and captured the Hulk.
- Spawn of Damnation - The Spawn of Damnation, a conglomeration of wrecked starships approximately 5 kilometers in diameter, was first sighted in 447.M36 in the Spinward Drift. In 781.M41, it briefly appeared in the Viridia System, long enough for the Genestealers aboard to seed their taint into the system's human population. In 928.M41, the Genestealer cult led an uprising against the Imperial governor, which was quelled by a detachment from the Reclaimers Chapter and their Imperial Guard liaison officer Commissar Ciaphas Cain. With additional Imperial Guard regiments arriving to assist the cleansing, and seeking a more interesting fight, the Reclaimers chose to track the Spawn of Damnation down and secure it for the Imperium, finally locating it in the Serendipita System. Over the local government's objections the Reclaimers and Cain boarded the hulk to recover Archeotech but came under heavy Genestealer attack, with many Terminators slain and Cain and his aide Ferik Jurgen becoming separated from the group. After traveling through the Hulk for several hours, Cain discovered there were also Orks aboard and provoked them into attacking the Genestealers, which ultimately allowed the Reclaimers to capture the Hulk. The Chapter and the Adeptus Mechanicus spent the next thirty years mining it for technology, and finally landed a volunteer expeditionary force aboard before it returned to the Warp in 958.M41. The Reclaimers tried to resume tracking it, but unfortunately lost its trail.
- Citadel Journal 36, "Talons of Death: Four Mission Mini-Campaign (Space Hulk)," pp. 64-71
- Citadel Journal 34, "Space Hulk Campaign System," pp. 58-63
- Citadel Journal 28, "Superior Firepower Space Marine Weapon Variants (Space Hulk)," pp. 30-33
- Citadel Journal 25, "Covert Operations: Imperial Guard in Space Hulk," pp. 22-27
- Citadel Journal 7, "The Designer's Cut: Alternate Rules (Space Hulk)," by Richard Halliwell, pp. 4-11
- Citadel Journal 3, "The Silent Voyager: Campaign - Emperor's Children vs. Space Wolves," pp. 10-18
- Citadel Journal 1, "Unseen Enemy: New Set Up Rules - Mission One: Supply Lines," pp. 16-21
- Deathwatch: The Achillus Assault (RPG), pp. 61-66
- Space Hulk: Rulebook (3rd Edition) (RPG), by Richard Halliwell
- Space Hulk: Mission Book (3rd Edition) (RPG)
- Space Hulk: Rulebook (2nd Edition) (RPG)
- White Dwarf 203 (US), "The Fate of the Sword of Halcyon: Scenario - Blood Angels vs. Genestealers," pp. 33-43
- White Dwarf 201 (US), "Duty and Honor: Ultramarine Campaign," pp. 49-55
- White Dwarf 200 (US), "Fangs of Fenris: Space Wolves Campaign," pp. 85-91
- White Dwarf 197 (US), "Space Hulk: Defilement of Honour," by Dean Bass, pp. 81-87
- White Dwarf 196 (US), "Space Hulk: Preview," pp. 9-14
- White Dwarf 195 (US), "Bringer of Sorrow: Campaign," pp. 29-35
- White Dwarf 158 (US), "Return to Kalidus: Campaign for The Wolf Guard," pp. 30-35
- White Dwarf 149 (US), "Strike Deep: Campaign - Uses Rules from Space Hulk, Deathwing and Genestealer," pp. 45-61
- White Dwarf 147 (US), "Space Hulk: Wolf Lair," pp. 56-66
- White Dwarf 145 (US), "Renegade: A Five-Part Campaign for Space Crusade," pp. 10-25
- White Dwarf 144 (US), "Space Hulk - Questions and Answers: Part Two," by Dean Bass
- White Dwarf 142 (US), "Space Hulk - Questions and Answers: Part One," by Simon Forrest, pp. 12-19
- White Dwarf 137 (US), "The Last Stand: Space Hulk Campaign," pp. 42-50
- White Dwarf 134 (US), "Space Crusade: New Rules," pp. 4-11
- White Dwarf 133 (US), "Genestealer Invasion: Campaign Missions," by Dean H. Bass, pp. 36-38
- White Dwarf 122 (US), "Traitor Terminators: Part 2 - Chaos Terminators," pp. 26-35
- White Dwarf 121 (US), "Traitor Terminators: Part 1 - Chaos Terminators," pp. 27-33
- White Dwarf 120 (US), "Rules for Assault, Tactical and Devastator Squads (Space Hulk)," pp. 53-65
- White Dwarf 117 (US), "Close Assault: Terminator Close Combat Weapons & Army List," pp. 65-69
- White Dwarf 115 (US), "Command Units: Space Marines (Space Hulk)," pp. 20-31
- White Dwarf 113 (US), "Space Hulk: 1st Ed. Preview," pp. 34-39
- The Bleeding Chalice (Novel) by Ben Counter
- Duty Calls (Novel) by Sandy Mitchell
- The Emperor's Finest (Novel) by Sandy Mitchell
- Soul Drinker (Novel) by Ben Counter
- The Horus Heresy - Book Four: Conquest by Alan Bligh, pg.37-40
- Victories of the Space Marines (Anthology) edited by Christian Dunn, "The Long Games at Carcharias" by Rob Sanders
- Dawn of War II - Chaos Rising (PC Game)