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The Thramas Crusade, also known as the Thramas Campaign, was an extensive military campaign conducted by the traitorous Night Lords Legion among the worlds of the Eastern Fringe of the galaxy during the opening years (007-009.M31) of the galaxy-wide insurrection known as the Horus Heresy in the early 31st Millennium.

Following the Traitor victory at the Drop Site Massacre on Isstvan V, the Warmaster Horus Lupercal despatched the homicidal Primarch Konrad Curze and his psychotic VIIIth Legion, the Night Lords, on a campaign of genocide against the Imperial strongholds of Heroldar and Thramas in the Aegis Sub-sector of the Thramas Sector in the Eastern Fringe.

The campaign was intended to protect Horus' flank and supply lines as he prepared for his main drive on Terra from Isstvan V and delay the Dark Angels Legion from reinforcing the Loyalist defence of the Throneworld by forcing them to engage the Night Lords to halt their savage march of slaughter and destruction.

This bitterly contested campaign would drag on for nearly three Terran years and succeed at carrying out Horus' strategic objective, though at terrible cost to the Night Lords and the effective elimination of that Traitor Legion as a decisive military force for the rest of the Heresy.

History[]

Setting the Stage[]

"All empires must fall to ruin and despair, as mine has now done. Yet, when your own wars are won and you stand amid your triumphs, remember that the fate which has befallen me will in turn be your own. Look for me then, for at the edge of ruin I shall return to remind you of the fate of empires."

—Apocryphal, attributed to the Unspeakable King on the eve of his defeat during Old Night.

A Betrayal Long in the Making[]

Horus' betrayal of the Emperor was no sudden whim, nor entirely forced upon him by the intervention of outside forces from the Warp. The preparation required to undertake a war on the scale of the Horus Heresy, involving billions of warriors across hundreds of star systems along with the materials required to fuel their onslaught, is no small thing but rather a task to challenge even the greatest of military minds.

To achieve such a feat in secret and in the space of a few short solar months is simply not possible, even for such a renowned strategic genius as Horus Lupercal. His grand rebellion, one that suborned half of the Legiones Astartes, dozens of Mechanicum Forge Worlds and many millions of warriors in the Imperial Army, was a work of logistical and strategic genius that had taken form over long standard years. The Horus Heresy was a dagger long prepared and sharpened before it was plunged into the Emperor's back.

That Horus' intent was always open rebellion may be in doubt, but that Horus had long set plans and contingencies to allow him to quickly place large bodies of warriors loyal to him into the field and that he also worked to bind certain of his brother primarchs in chains of loyalty to him over the distant Emperor is beyond doubt. Perhaps he had at first rationalised his actions as a preventative measure should the Imperium face an overwhelming onslaught from beyond its borders.

Indeed it is likely that some of his preparations saw use during such crises as the Rangdan Xenocides and the Sorthali Incursion, troops held in abeyance committed and old favours called due. Yet these would be but tests of the hidden network of warrior lodges, bound retainers and client Forge Worlds, a taste of the true power that Horus had accumulated over the long years of the Great Crusade. These hidden works were never disclosed to the Emperor or those primarchs most loyal to Him, but kept as Horus' last resort, the reflex of a deeply paranoid warrior and, in retrospect, an action that did not speak of loyalty but only of self-interest.

It would take only a spark to ignite the flames of the Warmaster's blazing ambition, to see these carefully-prepared resources turned not to the cause of protecting the Imperium, but to that of its destruction. That spark would be provided by the Ruinous Powers during Horus' sojourn within the Temple of the Serpent Lodge on Davin.

Preparing the Battlefield[]

HorusHeresy010

A map of the Imperium midway through the Horus Heresy, ca. 986.010.M31, following the end of the Thramas Crusade. The map's contents were sealed in 015.M31 following the end of the Heresy and not accessed again until 067.M31.

Among the many plans set in place by Horus, before even the first virus-bombs fell on the ruined world of Isstvan III, were those intended to see the most potent threats to his supremacy removed from contention. For though the Warmaster would acknowledge no public rival, in private he held several of his primarch brothers as objects of no little discomfort, warriors that he would prefer not to meet on the field of battle. For these paragons amongst the primarchs would not bow to the skill at arms or the might of Horus' armies, but the subtle skills that had earned him his title of Warmaster would see them neutered and rendered powerless before they could even raise their hands against him.

There were three among the primarchs that stood as the most dire threats to the Warmaster and his nascent schemes. Lion El'Jonson was a warrior without equal whose loyalty to the Imperium could not be subverted, Sanguinius held the awe and trust of all his brothers which Horus had long envied, and Roboute Guilliman possessed an army and strategic genius that could doom any rebellion if left unchecked. Horus laid plans to remove each of these from his path, the preparations in place long standard years before he would reveal his desire to rule and standing as the signposts to the Horus Heresy visible only to us now through the clarity of hindsight.

Once confirmed in his position as Warmaster, the ultimate authority barring only the Emperor Himself over the armies of the Great Crusade, Horus was granted the most effective of tools for dealing with these formidable threats. By official writ and warrant of the Warmaster, the Lion and the great majority of his forces were sent out beyond the borders of the Imperium, there to wage war in the darkness where little news of the Imperium could reach. Ever isolated from his peers, Lion El'Jonson made little complaint at such a task, accepting the grim duty as if it was his due and granted Horus the time he would need to set in motion his plans.

Sanguinius and his Blood Angels would likewise see orders from their new Warmaster send them to the far corners of the Imperium, not simply led astray but trapped by secrets the Warmaster had long kept in readiness. Here he sought to dispose of the troublesome Angel and suborn his Legion to the service of his rebellion in a space where none could come to their aid. The system of Signus had been crafted into a killing ground by the powers of Chaos in which the Blood Angels would fight and die alone or pledge their very souls to the Warmaster and his allies in the Warp.

Guilliman and the serried ranks of his Ultramarines were more troublesome, for they were such a force that they could not be dispatched to chase after some petty threat on the edges of space. Instead, the Warmaster's orders would bring them to a battlefield of Horus' choosing, the industrial stronghold of Calth at the borders of Ultramar itself. There, lured by the promise of glory and put at ease by the seal of the Warmaster, the Ultramarines would fall to treachery and deceit, their numbers decimated by those among the Word Bearers they had thought to be allies.

Last of those to be led astray by the Warmaster and his subtle strategies was Jaghatai Khan and his White Scars, though unlike the others Horus would seek not to kill his old friend but rather to keep him isolated at Chondax by his order until he could be convinced of the justice of Horus' cause. It would only be the interference of the Alpha Legion that would set these plans awry and spoil the carefully-set snare that the Khan had been lured into.

On the Eve of Thramas[]

In the fifth year of the 31" Millennium Horus Lupercal, Warmaster, most favoured son of the Emperor and hero of the Great Crusade, plunged the Imperium of Man into a civil war from which it would never truly recover. Amid the shattered cities of the lonely and distant world of Isstvan III, he set the transhuman warriors of the Legiones Astartes against their brothers, raising the banner of rebellion and drowned his oaths of loyalty in blood. Those of his brothers that held true to their oaths would come to face him at the Drop Site Massacre on Isstvan V, only to find that Horus had laid well his plans of treason. Fully half of the Emperor's primarchs and Space Marine Legions were already secretly sworn to Horus' side and they turned their guns upon their kin with abandon, leaving the pride of the Imperium broken upon the black sands of that once insignificant world.

Worse yet, the Primarch Ferrus Manus would be slain outright, his head made a trophy for the traitor Warmaster, and Corvus Corax and Vulkan lost to their sons. At a stroke Horus had shattered the Legions that had all but conquered the galaxy, cleaved apart the heart of the Imperium and laid clear his path to the throne.

That would be his ultimate goal, Terra, the Throneworld of the Imperium, that he might cast down his own father and take His place. In his way stood Rogal Dorn, the Praetorian of Terra, and the few remaining steadfast Loyalist armies of the Imperium, the other loyal primarchs scattered to the far corners of the Imperium and unable to come to the Emperor's aid. A narrow belt of worlds held the main route from the far north and Isstvan to Terra, the fortresses of Paramar V, Beta-Garmon and Lorin Alpha. Here would be fought a desperate holding action, Rogal Dorn spending all his resources and committing all those warriors at his command to slowing the advance of the increasingly Chaos-corrupted Traitor hordes.

For two long standard years they would hold the line, keeping Horus at bay at the cost of millions of lives in a series of bitter sieges and desperate battles, a conflict that would spawn legends and myths to last 10,000 Terran years. Yet even as they fought, the flame of rebellion spread and took root in all the worlds of the wider Imperium, the war no longer a simple matter of overthrowing Terra and claiming the Imperial throne, but a sprawling morass of old grudges and feuds now ignited into open battle.

The short and decisive war that Horus had planned for had not come to pass, his triumphant advance on Terra stymied in standard years of grinding conflict, all while the Imperium bled and suffered. Those few loyal Legions that retained the force of arms to resist the Traitors in open war were penned in small enclaves, unable to halt the chaos that now spread to engulf the realm they had fought to create.

The Imperial Fists were arrayed defiantly about Terra, their strength the only remaining bar to the Warmaster's onslaught. Distant Ultramar, the rich domain of the Ultramarines where the largest army in all the Imperium waited for the call to arms, was in ruins and cut off from all contact with Terra, which they presumed had now fallen to the enemy.

Even the fortress system of Baal and the proud warriors of the Blood Angels sat within a cage of the Warmaster's making, paralysed by the absence of their master deployed on the Signus Campaign and inundated with the broken survivors of Isstvan V and the terrible doubt those broken warriors of the Shattered Legions carried with them. Yet, despite their hardships these disparate forces had managed to slow the Traitors with their stubborn refusal to fall before the might of their treasonous brothers, keeping alive the embers of the Loyalist cause as they fought.

Defeat loomed dark and grim on the horizon for the forces of the Emperor, for though they could delay the Warmaster and his hordes, they could strike no decisive blow to end his onslaught. It would simply be a matter of bitter time and gruesome sacrifice before Horus tightened his grip around Terra and took the throne for himself. Those that still remained loyal would not make this task easy, they would fight to their last drop of blood to oppose the Warmaster and those of their brothers that had forsaken their oaths in order to serve him, fighting a series of grim sieges and bitter raiding campaigns to hold them at bay.

The fortress of Paramar V would change hands many times, the three major assaults upon it consuming millions of lives and costing Horus many long solar months of battle, while the daring assaults of the Raven Guard and White Scars would slow the passage of Traitor troops and munitions from Horus' northern strongholds to a crawl. Yet, even this bravery would last only so long, and in return Horus would claim dominion over all the worlds of the northern galaxy; from the dark machine-vaults of Xana II to the shining spires of Angelis, the Eye of Horus flew triumphant and the isolated pockets of resistance were crushed beneath the heel of his vast army.

Worlds that had once given their loyalty only grudgingly to the Emperor now gleefully threw off those shackles to take up the cause of the Warmaster, eager to curry his favour in the hope they too could reap their share of the spoils of war. Even those worlds that had once freely bent the knee to the Emperor now forsook their vows in the face of His apparently inevitable defeat, fearing that Horus would wreak a terrible vengeance on those that did not join him once he had taken Terra.

Worlds that stood strong in the face of the storm that was the Horus Heresy would find themselves alone amid a sea of foes, never knowing which of their once stalwart allies they could trust in the chaos. Human cultures that had survived all the terrors of Old Night would fall silent in the face of this new war, consumed not by the wrath of the xenos scourge that had once terrorised them but by those they had once called brother.

Old allies who had gone to war under the Aquila banner of the Emperor would fall upon each other in red abandon, while those that had once been rivals for glory in the Great Crusade now found themselves desperate allies against the traitorous hordes. All that had once seemed right and good, all the ceremonies of innocence and loyalty, were drowned in blood and none could see where the death would end.

The galaxy-wide empire that had been built during the Great Crusade began to tear itself apart, a final fall of darkness upon the grand dreams of unity and empire that the Emperor had kindled in Mankind's collective soul. The fragile web of courier frigates and astropathic relays that bound its worlds together began to fray as war and madness took its toll, the remaining fragments singing a grim dirge of terror and destruction, word of the Warmaster's bloody march on Terra and the fall of Loyalist strongholds.

Fear ruled in almost every sector of that wide realm that the Legiones Astartes had forged, a fickle master that goaded its subjects to unwise war and futile battle, to abandon their neighbour and offer up the weak in the hope of their own salvation. In those savage years there were but few lights in the darkness, a few fleeting tales of bravery and respite that passed like whispers through the tattered remnants of the astropathic network.

They spoke of the return of Corvus Corax from the grave of Isstvan V, of the valiant defence of Baal and the gathering might of Ultramar waiting to be unleashed. Few believed such tales, for all about them was now blood and ruin, death and terror. Such was the fragile nature of civilisation in those years that each rumour of doom held more power than any loudly broadcast litany of hope.

All it would take was one final blow to the structure of the Imperium, one more strike to the heart of that fragile Human empire and it would crumble to dust and ashes. Once again it would plunge into the abyss of chaos and isolation that had sought to swallow it once before, and Horus would be left with only the broken fragments of the Emperor's glorious vision.

As the seventh year of the 31st Millennium began, the second full standard year of the civil war for the Imperium, there were few parts of that wide realm that had not given themselves over to bloodshed and madness, few worlds of import not invested by the warriors of one side or another. Of those, lost amid the darkness at the far Eastern Fringe of the Imperium, Thramas seemed an unlikely fulcrum upon which to lever the course of history, but this oft-forgotten outpost of the Great Crusade was now to take its place in the annals of the Horus Heresy. Here would the fate of emperors and empires be sealed, here would the last of the great warlords of the Age of Darkness take their place upon the stage.

Night Lords Set Forth[]

Following the victory of the Traitors at the Drop Site Massacre on Isstvan V, the Warmaster Horus called a meeting of the 8 primarchs of the Traitor Legions aboard his flagship, the Vengeful Spirit, with only the the Alpha Legion's Primarch Alpharius missing.

Five of the primarchs met in person, including Horus, Fulgrim, Angron, Mortarion, and Lorgar. Three appeared through the use of hololithic emitters that transmitted their signals through the Warp, including Perturabo, Konrad Curze and Magnus the Red, who had only recently joined the Traitors after the Battle of Prospero, when the broken remains of his Thousand Sons had been transported by Tzeentch into the Eye of Terror to the Planet of the Sorcerers.

The conclave of Traitor primarchs made ready their plans for the next step in their war against the Emperor. With the meeting complete each Legion went its way according to its assigned role.

The Night Haunter's fleet, augmented by the entirety of the Legio Ulricon, a Traitor Titan Legion, had already departed, bound for the planet of Tsagualsa, a remote world in the Eastern Fringe that lay shrouded in the shadow of a great asteroid belt. From there, the Night Lords' terror troops would begin a campaign of genocide against the Imperial strongholds of Heroldar and Thramas, star systems that, if not taken, would leave the flanks of the Warmaster's coming strike on Terra vulnerable to attack by the Loyalists.

The Thramas System was of particular importance, as it comprised a number of Mechanicum Forge Worlds whose loyalty still belonged to the Emperor.

Before Horus' treachery had been revealed at Isstvan III he had ordered the Primarch Lion El'Jonson and the bulk of his Dark Angels Legion to the Eastern Fringe, there to unwittingly perish at the murderous hands of their treacherous kin.

Parley[]

Following two Terran years of bitter fighting, and extensive losses on both sides, Lion El'Jonson sought nothing less than the utter annihilation of the Night Lords and their unstable primarch.

In an attempt to sway his brother the Lion to Horus' cause, Konrad Curze, the Night Haunter, had left a deep-void beacon in the patrol path of one of the Dark Angels' outrider vessels. The beacon was set to transmit coordinates in advance, so that the two primarchs could meet and parley on the planet of Tsagualsa.

Night Haunter wanted to break his former brother either mentally, physically or both to obtain his objectives. The primarchs were escorted by two warriors from their personal Honour Guards to the parley.

Lion El' Jonson was accompanied by Paladin Corswain of the 9th Order and Master Alajos, while Konrad Curze was flanked by First Captain Jago Sevatarion and his equerry, Captain Sheng.

The meeting began amicably enough between the two as they conversed with relative civility. This lasted only until the Night Haunter slandered the Lion, and in return El'Jonson struck his brother. This melee further degenerated into an all-out brawl between the two sides. Kurze managed to gain the upper hand and began to strangle the life out of El'Jonson.

Fortunately, Corswain ran his sword through the Night Haunter's back, thus saving his primarch's life and rendering Kurze comatose. Eventually both Legions sent reinforcements in response to the incident.

Each side dragged away their respective primarchs from the scene of the combat. Both survived the brutal confrontation and went on to continue the contest between their Legions for control of the Aegis Sub-sector.

Ambush[]

When next they fought, the Dark Angels executed a meticulously planned ambush on the Night Lords' fleet while it was in transit across the sub-sector that saw the back of the Night Lords Legion broken and their primarch mortally wounded after having faced his brother El'Jonson once again in mortal combat.

Thanks to skilled coordination and superb execution by the Lion, the entirety of the Legio Ulricon's fleet was annihilated, causing their doomed vessels to spill their deadly cargo of Titans into space, which caused devastating losses to the Night Lords fleet.

The result of this disaster was the loss of dozens of VIIIth Legion capital ships and approximately one-quarter of their Legion fleet.

Unfortunately, the remainder of the Night Lords fleet fled the Dark Angels' wrath, while the recently recovered Konrad Curze, his First Captain Jago Sevatarion and the elite Night Lords Atramentar Terminators led a desperate boarding assault action upon the Dark Angels' flagship, the Invincible Reason.

This assault resulted in the death of all but a dozen of the Night Lords' Atramentar and the capture of Sevatarion and the remaining survivors.

Curze fled El'Jonson's wrath, evading the Dark Angels for solar months, stalking the shadows within the bowels of their mighty flagship, avoiding the Dark Angels search parties and Lion El'Jonson himself.

The Night Haunter would eventually effect his escape when the Dark Angels fleet made its way to Macragge in the Realm of Ultramar by following the beacon of the xenos device known as the Pharos on the world of Sotha.

Aftermath[]

Although the Night Lords suffered a devastating defeat, and the complete loss of the Legio Ulricon and its precious Titans at the hands of the Dark Angels, their overall mission of protecting Horus' flank and delaying the Dark Angels' reinforcement of the Loyalist efforts to protect Terra was considered a strategic success by the Warmaster.

The three-standard-year-long campaign delayed the Dark Angels long enough that by the time they defeated the Night Lords, and arrived at the Siege of Terra nearly five standard years later following their involvement in the Imperium Secundus project and the dissolution of the Ruinstorm, the conflict was already over.

The delay of the Dark Angels also had the added effect of distracting them from Luther's betrayal on the Dark Angels' homeworld of Caliban.

Subsequently, this betrayal would result in the destruction of their homeworld in the days immediately after the end of the Heresy and would forever after steer the course of the Ist Legion and its later Successor Chapters in the pursuit of their wayward kin, the Fallen Angels.

The remnants of the Night Lords Legion eventually regrouped in the Eastern Fringe of the galaxy in the final years of the Heresy. They conducted a massive campaign of genocide and terror across the worlds of the Eastern Fringe the likes of which has never been seen before, or since. The Legion acted upon the increasingly self-destructive impulses which drove its Heretic Astartes, much as such impulses drove their primarch.

The Night Haunter, almost slain twice during the Thramas Crusade, and distraught at the presumed death of First Captain Jago Sevatarion, eventually escaped from Macragge, imprisonment by Lion El'Jonson and the travails of the Imperium Secundus with the tacit acceptance of his brother Sanguinius, whose prescient psychic abilities showed him that Konrad Curze would find his own dark destiny soon enough.

Curze fled to his dark lair on the planet of Tsagualsa, becoming a mad, naked, increasingly psychotic monster, until his assassination at the hands of the Callidus Assassin M'Shen in the years after the end of the Horus Heresy.

With the death of their primarch and the loss of a unified command structure, the Night Lords never fully recovered their coherence and scattered across the galaxy. A large contingent joined as outriders to Horus' advance on the Throneworld during the Siege of Terra, while others refused to further serve the Traitors' cause, wanting to become nothing more than pirates and reavers in charge of their own destiny. The Night Lords eventually broke up in the years after the Horus Heresy into smaller warbands led by assorted Chaos Lords.

The Night Lords' presence in the Eastern Fringe thereafter diminished as many took refuge in the Eye of Terror like their fellow Heretic Astartes.

Videos[]

Sources[]

  • Age of Darkness (Anthology) edited by Christian Dunn, "Savage Weapons" (Short Story) by Aaron Dembski-Bowden
  • The Horus Heresy Book Nine: Crusade (Forge World Series), pp. 9-69
  • Prince of Crows (Novella) by Aaron Dembski-Bowden
Battles of the Horus Heresy
004-006.M31 First Battle of Prospero ā€¢ Istvaan III Atrocity ā€¢ War Within the Webway ā€¢ Battle of the Somnus Citadel ā€¢ Unrest on Caliban ā€¢ Schism of Mars ā€¢ Battle of Diamat ā€¢ Drop Site Massacre ā€¢ Battle of the Rangda System ā€¢ First Battle of Paramar ā€¢ Battle of the Coronid Deeps ā€¢ Signus Campaign ā€¢ Treachery at Advex-Mors ā€¢ Siege of Cthonia
007-008.M31 Battle of Phall ā€¢ Battle of Ravendelve ā€¢ Battle of the Alaxxes Nebula ā€¢ Siege of the Perfect Fortress ā€¢ Chondax Campaign ā€¢ Second Battle of Prospero ā€¢ First Siege of Hydra Cordatus ā€¢ Battle of the Furious Abyss ā€¢ Battle of Calth ā€¢ Battle of Armatura ā€¢ Shadow Crusade ā€¢ Percepton Campaign ā€¢ Battle of Iydris ā€¢ Thramas Crusade ā€¢ Fall of Baztel III ā€¢ Battle of Vannaheim ā€¢ Second Battle of Paramar ā€¢ Battle of Constanix II ā€¢ Siege of Epsilon-Stranivar IX ā€¢ Treachery at Port Maw ā€¢ Manachean War ā€¢ Mezoan Campaign ā€¢ Battle of Bodt ā€¢ Battle of Dwell ā€¢ Battle of Molech
009-010.M31 Xana Incursion ā€¢ Carnage of Morox ā€¢ Sangraal Campaign ā€¢ Liberation of Numinal ā€¢ Battle of Arissak ā€¢ Battle of Perditus ā€¢ Battle of Sotha ā€¢ Scouring of Gilden's Star ā€¢ Battle of Nyrcon ā€¢ Battle of Tallarn ā€¢ Battle of Nocturne ā€¢ Battle of Pluto
011-014.M31 Lorin Alpha Campaign ā€¢ Subjugation of Tyrinth ā€¢ Malagant Conflict ā€¢ Battle of the Kalium Gate ā€¢ Battle of Catallus ā€¢ Battle of Tralsak ā€¢ Tarren Suppression ā€¢ Balthor Sigma Intervention ā€¢ Scouring of the Ollanz Cluster ā€¢ Battle of Zepath ā€¢ Battle of Anuari ā€¢ Battle of Pyrrhan ā€¢ Second Battle of Davin ā€¢ Battle of Trisolian ā€¢ Battle of Yarant ā€¢ Battle of Krade ā€¢ Battle of Deluge ā€¢ Battle of Heta-Gladius ā€¢ Battle of the Aragna Chain ā€¢ Battle of Kalleth ā€¢ Battle of the Diavanos System ā€¢ Battle of Desperation ā€¢ Battle of Beta-Garmon ā€¢ Defence of Ryza ā€¢ Battle of Thagria ā€¢ Passage of Angels ā€¢ Thassos Incident ā€¢ Battle of Zhao-Arkhad ā€¢ Serpent's Coil ā€¢ Siege of Barbarus ā€¢ Battle of Vezdell ā€¢ Burning of Vrexor ā€¢ Dawn of Desolation ā€¢ Death of Chemos ā€¢ Battle of Luth Tyre ā€¢ Ydursk Incident ā€¢ Solar War ā€¢ Raid on Luna ā€¢ Siege of Terra ā€¢ Great Scouring
Raven Rock Videos
Warhammer 40,000 Overview Grim Dark Lore Teaser Trailer ā€¢ Part 1: Exodus ā€¢ Part 2: The Golden Age ā€¢ Part 3: Old Night ā€¢ Part 4: Rise of the Emperor ā€¢ Part 5: Unity ā€¢ Part 6: Lords of Mars ā€¢ Part 7: The Machine God ā€¢ Part 8: Imperium ā€¢ Part 9: The Fall of the Aeldari ā€¢ Part 10: Gods and Daemons ā€¢ Part 11: Great Crusade Begins ā€¢ Part 12: The Son of Strife ā€¢ Part 13: Lost and Found ā€¢ Part 14: A Thousand Sons ā€¢ Part 15: Bearer of the Word ā€¢ Part 16: The Perfect City ā€¢ Part 17: Triumph at Ullanor ā€¢ Part 18: Return to Terra ā€¢ Part 19: Council of Nikaea ā€¢ Part 20: Serpent in the Garden ā€¢ Part 21: Horus Falling ā€¢ Part 22: Traitors ā€¢ Part 23: Folly of Magnus ā€¢ Part 24: Dark Gambits ā€¢ Part 25: Heresy ā€¢ Part 26: Flight of the Eisenstein ā€¢ Part 27: Massacre ā€¢ Part 28: Requiem for a Dream ā€¢ Part 29: The Siege ā€¢ Part 30: Imperium Invictus ā€¢ Part 31: The Age of Rebirth ā€¢ Part 32: The Rise of Abaddon ā€¢ Part 33: Saints and Beasts ā€¢ Part 34: Interregnum ā€¢ Part 35: Age of Apostasy ā€¢ Part 36: The Great Devourer ā€¢ Part 37: The Time of Ending ā€¢ Part 38: The 13th Black Crusade ā€¢ Part 39: Resurrection ā€¢ Part 40: Indomitus
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