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TheYncarne

The Yncarne, the Avatar of Ynnead, the Whispering God, surrounded by the souls of departed Aeldari.

Ynnead (pronounced: INN-ee-ad), sometimes called the Whispering God, is the Aeldari god of the dead and represents the last hope of the dwindling Aeldari species.

The Asuryani long believed that when the Infinity Circuits finally hold all the remaining souls of their species, all of the craftworlds will unite into one Infinity Circuit.

At that time the collective souls of the Asuryani will join to form a new entity in the Warp that will battle and subdue Slaanesh, so that all Aeldari spirits may once more be able to merge with it and form a single, balanced entity.

By doing so, if such a thing is possible, they hope that this will allow the Aeldari race to be reborn into a better form. Meanwhile, the craftworlds and the Spirit Stones must be guarded from harm and continue to survive, so that all Asuryani can see and form in their own minds a concept of the Aeldari virtues that will enter along with their souls into the Infinity Circuits.

Ynnead itself (the god of the dead) is a nascent Aeldari deity growing in the collective Infinity Circuits of every craftworld, from the collective souls of the dead Asuryani. Ynnead has yet to manifest itself, as it has not gained enough power to fulfill its purpose: to destroy Slaanesh and free the Aeldari species from the Chaos God's curse.

Ynnead's relationship to Kaela Mensha Khaine is unclear. Ynnead is currently forming within the Immaterium from the collective Asuryani souls found in the Infinity Circuits of the craftworlds. As the Aeldari god Asuryan's psychic might is already bound to each Aeldari soul as the result of that god's actions before his consumption by Slaanesh, Ynnead, when fully formed and awake, will be a potent entity indeed.

He will be so powerful that it has been foreseen that a new dimension will be created, alongside the Immaterium and the material universe, that will be a part of Ynnead. It has also been foreseen by the Aeldari that all of their souls will be forcibly pulled to Ynnead when they die, instead of being drawn into the Warp to be consumed by Slaanesh.

According to Aeldari Mythology and the visions of some Farseers, becoming one with the death god will be like heaven, hell and purgatory all at once. Since the birth of Ynnead offers the one, faint hope to the Aeldari of defeating and overcoming their Great Adversary Slaanesh, all operations regarding his formation and the place of his eventual birth is regarded with utmost care and caution.

Ynnead's coming is the target of much of the Aeldari precognitive powers, as are all theories regarding the acceleration of Ynnead's formation. As Asuryani die and their souls become part of the Infinity Circuits, the nascent god grows in power.

The Awakening

Yncarne 2

The Yncarne, Avatar of Ynnead, preparing for battle against all the foes of the Aeldari species and wielding Vilith-zhar, the Sword of Souls, the most powerful of the five legendary Croneswords.

Ynnead remains a dream, the embodiment of a possibility that has yet to be fully realised. Some Asuryani Seers long believed that when the last Aeldari died during the Rhana Dandra (the Final Battle with Chaos), Ynnead would be born from the Warp with the strength of all the Asuryani souls stored in the Infinity Circuits of the craftworlds and the World Spirits of the Exodites.

Ynnead will then have the power to destroy Slaanesh forever in a final battle, thus correcting the mistakes which led to the Fall of the Aeldari and allowing the entire species to be reincarnated into a universe free of the taint of Chaos, freed from the sins of their past and with the chance to build a better future.

Or at least that is what the Asuryani believed would happen for almost ten thousand Terran years. Then, in 999.M41, during the Battle of Port Demesnus on the crystal moon of Coheria, the High Farseer Eldrad Ulthran of Craftworld Ulthwé partially completed a ritual intended to awaken Ynnead using the power of the souls found in the Infinity Circuits of every Craftworld in the galaxy.

While the unexpected intervention of the Imperial Deathwatch interrupted the ritual before it could be completed, the God of the Dead was partially awakened in the Warp, and sought out a champion and prophet to complete his rise in the form of Yvraine, the Daughter of Shades. Yvraine founded a new Aeldari faction dedicated to the Whispering God's resurrection known as the Ynnari.

The Ynnari, with members drawn from the Asuryani, the Harlequins, and the Drukhari of Commorragh, seek the restoration of the ancient Aeldari race and the full awakening of the God of the Dead by collecting the artefacts known as the Croneswords from across the galaxy.

Their combined ritualistic use at a single focused point in realspace will allow Ynnead to fully manifest his power in the Warp, where he will combat Slaanesh, hopefully destroying the Prince of Chaos and freeing the Aeldari from the soul-devouring curse of She Who Thirsts forever.

Only then will the Eldar species, restored to the unity and name of the ancient Aeldari, seek to rebuild a new and better interstellar empire.

Rune

The rune used by Asuryani Spiritseers is sometimes associated with Ynnead, the nascent god of the dead, and the mysteries of the Infinity Circuit.

After his partial awakening, Ynnead's Avatar, the Yncarne, displayed a new rune to symbolise the rebirth of the Aeldari, as depicted below.

Videos

Sources

  • Codex: Eldar Craftworlds (7th Edition), pp. 41, 52, 104
  • Codex: Eldar (6th Edition) (Digital Edition), "The Doom of the Eldar"
  • Codex: Eldar (4th Edition), pg. 39
  • Codex: Craftworld Eldar (3rd Edition), pg. 17
  • Codex: Craftworlds (8th Edition), pp. 15, 19, 22, 24, 28-29, 33, 35, 48, 60
  • Codex Titanicus (1st Edition), pp. 34-35
  • The Gathering Storm - Part Two - Fracture of Biel-Tan (7th Edition)
  • White Dwarf 40 (December 2019), "Worlds of Warhammer" by Phil Kelly, pg. 11

Gallery

Raven Rock Videos
Warhammer 40,000 Overview Grim Dark Lore Teaser TrailerPart 1: ExodusPart 2: The Golden AgePart 3: Old NightPart 4: Rise of the EmperorPart 5: UnityPart 6: Lords of MarsPart 7: The Machine GodPart 8: ImperiumPart 9: The Fall of the AeldariPart 10: Gods and DaemonsPart 11: Great Crusade BeginsPart 12: The Son of StrifePart 13: Lost and FoundPart 14: A Thousand SonsPart 15: Bearer of the WordPart 16: The Perfect CityPart 17: Triumph at UllanorPart 18: Return to TerraPart 19: Council of NikaeaPart 20: Serpent in the GardenPart 21: Horus FallingPart 22: TraitorsPart 23: Folly of MagnusPart 24: Dark GambitsPart 25: HeresyPart 26: Flight of the EisensteinPart 27: MassacrePart 28: Requiem for a DreamPart 29: The SiegePart 30: Imperium InvictusPart 31: The Age of RebirthPart 32: The Rise of AbaddonPart 33: Saints and BeastsPart 34: InterregnumPart 35: Age of ApostasyPart 36: The Great DevourerPart 37: The Time of EndingPart 38: The 13th Black CrusadePart 39: ResurrectionPart 40: Indomitus
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